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12 changes: 12 additions & 0 deletions
12
...sset/functions/mob/0391.axia_first/ai/animation/3_0_triple_slash/announce_line.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/3_0_triple_slash/announce_line | ||
# | ||
# 予告線 召喚 | ||
# | ||
# @within function | ||
# asset:mob/0391.axia_first/ai/animation/3_0_triple_slash/ | ||
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execute anchored eyes run summon item_display ^ ^ ^2 {interpolation_duration:0,teleport_duration:0,Tags:["AV.AnnounceInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[0f,0f,0.383f,0.924f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,13.5f],scale:[0.1f,0.1f,25f]},item:{id:"air",Count:1b}} | ||
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execute anchored eyes positioned ^ ^ ^2 as @e[tag=AV.AnnounceInit,distance=..0.1] run tp @s ^ ^ ^ ~ ~ | ||
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execute anchored eyes positioned ^ ^ ^2 as @e[tag=AV.AnnounceInit,distance=..0.1] run function asset:mob/0391.axia_first/ai/projectile/announce_line/1.init.m {Num:-10} |
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12 changes: 12 additions & 0 deletions
12
.../asset/functions/mob/0391.axia_first/ai/animation/7_0_zangekihou/announce_line.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/7_0_zangekihou/announce_line | ||
# | ||
# 予告線 召喚 | ||
# | ||
# @within function | ||
# asset:mob/0391.axia_first/ai/animation/7_0_zangekihou/ | ||
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execute anchored eyes run summon item_display ^ ^ ^2 {interpolation_duration:0,teleport_duration:0,Tags:["AV.AnnounceInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[0f,0f,0.383f,0.924f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,13.5f],scale:[0.1f,0.1f,25f]},item:{id:"air",Count:1b}} | ||
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execute anchored eyes positioned ^ ^ ^2 as @e[tag=AV.AnnounceInit,distance=..0.1] run tp @s ^ ^ ^ ~ ~ | ||
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execute anchored eyes positioned ^ ^ ^2 as @e[tag=AV.AnnounceInit,distance=..0.1] run function asset:mob/0391.axia_first/ai/projectile/announce_line/1.init.m {Num:-25} |
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13 changes: 13 additions & 0 deletions
13
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/7_0_zangekihou/rotate.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/7_0_zangekihou/rotate | ||
# | ||
# ハード用回転 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/7_0_zangekihou/ | ||
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# タグ付与 | ||
tag @s add AV.Temp.Target | ||
# プレイヤーの方向を確実に向く | ||
execute as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] at @s facing entity @e[tag=AV.Temp.Target,distance=..66,limit=1] feet run tp @s ^ ^ ^ ~ 0 | ||
# 終了 | ||
tag @s remove AV.Temp.Target | ||
tag @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64] remove AV.Temp.This |
59 changes: 59 additions & 0 deletions
59
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/8_0_warp_slash/.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/ | ||
# | ||
# ワープ斬撃(隙ありアリー!) アニメーション | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/ | ||
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# アニメーション再生 | ||
execute if score @s AV.AnimationTick matches 1 as @e[type=item_display,tag=AV.Root.This,distance=..100] run function animated_java:axia/animations/10_0_warp_start/play | ||
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# アニメーション再生 | ||
execute if score @s AV.AnimationTick matches 40 as @e[type=item_display,tag=AV.Root.This,distance=..100] run function animated_java:axia/animations/10_1_warp_slash_0/play | ||
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# アニメーション再生 | ||
execute if score @s AV.AnimationTick matches 71 as @e[type=item_display,tag=AV.Root.This,distance=..100] run function animated_java:axia/animations/10_2_warp_slash_1/play | ||
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# アニメーション再生 | ||
execute if score @s AV.AnimationTick matches 121 as @e[type=item_display,tag=AV.Root.This,distance=..100] run function animated_java:axia/animations/10_3_warp_slash_2/play | ||
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# アニメーション終了処理 | ||
execute if score @s AV.AnimationTick matches 187 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/end | ||
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# 斬撃エフェクト | ||
execute if score @s AV.AnimationTick matches 44 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/1 | ||
execute if score @s AV.AnimationTick matches 59 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/2 | ||
execute if score @s AV.AnimationTick matches 84 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/3 | ||
execute if score @s AV.AnimationTick matches 110 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/4 | ||
execute if score @s AV.AnimationTick matches 136 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/5 | ||
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# 斬撃エフェクト回転 | ||
execute if score @s AV.AnimationTick matches 137..143 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_rotate | ||
execute if score @s AV.AnimationTick matches 144..151 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_rotate2 | ||
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# ダメージ判定 | ||
execute if score @s AV.AnimationTick matches 44 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/damage/1 | ||
execute if score @s AV.AnimationTick matches 59 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/damage/1 | ||
execute if score @s AV.AnimationTick matches 84 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/damage/1 | ||
execute if score @s AV.AnimationTick matches 110 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/damage/1 | ||
execute if score @s AV.AnimationTick matches 136 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/damage/2 | ||
execute if score @s AV.AnimationTick matches 147 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/damage/2 | ||
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# サウンド | ||
execute if score @s AV.AnimationTick matches 1..29 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/warp_sound | ||
execute if score @s AV.AnimationTick matches 42 run function asset:mob/0391.axia_first/ai/general/5.slash_sound | ||
execute if score @s AV.AnimationTick matches 57 run function asset:mob/0391.axia_first/ai/general/5.slash_sound | ||
execute if score @s AV.AnimationTick matches 82 run function asset:mob/0391.axia_first/ai/general/5.slash_sound | ||
execute if score @s AV.AnimationTick matches 108 run function asset:mob/0391.axia_first/ai/general/5.slash_sound | ||
execute if score @s AV.AnimationTick matches 134 run function asset:mob/0391.axia_first/ai/general/5.slash_sound | ||
execute if score @s AV.AnimationTick matches 145 run function asset:mob/0391.axia_first/ai/general/5.slash_sound | ||
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# ワープする | ||
execute if score @s AV.AnimationTick matches 29 if predicate api:global_vars/difficulty/max/normal at @r[tag=!PlayerShouldInvulnerable,distance=..100] rotated ~ 0 positioned ^ ^ ^4 rotated ~180 ~ run tp @s ^ ^ ^ ~ 0 | ||
execute if score @s AV.AnimationTick matches 69 if predicate api:global_vars/difficulty/max/normal at @r[tag=!PlayerShouldInvulnerable,distance=..100] rotated ~ 0 positioned ^ ^ ^4 rotated ~180 ~ run tp @s ^ ^ ^ ~ 0 | ||
execute if score @s AV.AnimationTick matches 120 if predicate api:global_vars/difficulty/max/normal at @r[tag=!PlayerShouldInvulnerable,distance=..100] rotated ~ 0 positioned ^ ^ ^4 rotated ~180 ~ run tp @s ^ ^ ^ ~ 0 | ||
execute if score @s AV.AnimationTick matches 29 if predicate api:global_vars/difficulty/min/hard at @s run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/warp/ | ||
execute if score @s AV.AnimationTick matches 69 if predicate api:global_vars/difficulty/min/hard at @s run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/warp/ | ||
execute if score @s AV.AnimationTick matches 120 if predicate api:global_vars/difficulty/min/hard at @s run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/warp/ | ||
execute if score @s AV.AnimationTick matches 29 run function asset:mob/0391.axia_first/ai/general/3.teleport_effect/ | ||
execute if score @s AV.AnimationTick matches 69 run function asset:mob/0391.axia_first/ai/general/3.teleport_effect/ | ||
execute if score @s AV.AnimationTick matches 120 run function asset:mob/0391.axia_first/ai/general/3.teleport_effect/ |
22 changes: 22 additions & 0 deletions
22
.../data/asset/functions/mob/0391.axia_first/ai/animation/8_0_warp_slash/damage/1.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/damage/1 | ||
# | ||
# 斬撃ダメージ判定1 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/ | ||
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# ダメージ | ||
# 引数の設定 | ||
# 与えるダメージ | ||
data modify storage lib: Argument.Damage set value 42.0f | ||
# 第一属性 | ||
data modify storage lib: Argument.AttackType set value "Physical" | ||
# 第二属性 | ||
data modify storage lib: Argument.ElementType set value "Fire" | ||
# デスログ | ||
data modify storage lib: Argument.DeathMessage append value '[{"translate": "%1$sは%2$sによって無惨に切り裂かれた","with":[{"selector":"@s"},{"nbt":"Return.AttackerName","storage":"lib:","interpret":true}]}]' | ||
# 補正functionを実行 | ||
function lib:damage/modifier | ||
# ダメージを与える | ||
execute positioned ^ ^ ^1.5 as @a[tag=!PlayerShouldInvulnerable,distance=..3] at @s run function lib:damage/ | ||
# リセット | ||
function lib:damage/reset |
22 changes: 22 additions & 0 deletions
22
.../data/asset/functions/mob/0391.axia_first/ai/animation/8_0_warp_slash/damage/2.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/damage/2 | ||
# | ||
# 斬撃ダメージ判定2 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/ | ||
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# ダメージ | ||
# 引数の設定 | ||
# 与えるダメージ | ||
data modify storage lib: Argument.Damage set value 50.0f | ||
# 第一属性 | ||
data modify storage lib: Argument.AttackType set value "Physical" | ||
# 第二属性 | ||
data modify storage lib: Argument.ElementType set value "Fire" | ||
# デスログ | ||
data modify storage lib: Argument.DeathMessage append value '[{"translate": "%1$sは%2$sによって無惨に切り裂かれた","with":[{"selector":"@s"},{"nbt":"Return.AttackerName","storage":"lib:","interpret":true}]}]' | ||
# 補正functionを実行 | ||
function lib:damage/modifier | ||
# ダメージを与える | ||
execute as @a[tag=!PlayerShouldInvulnerable,distance=..5] at @s run function lib:damage/ | ||
# リセット | ||
function lib:damage/reset |
9 changes: 9 additions & 0 deletions
9
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/8_0_warp_slash/end.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/end | ||
# | ||
# 終了処理 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/ | ||
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# デバッグ用 アニメーションループ | ||
scoreboard players set @s AV.AnimationNum 80 | ||
scoreboard players set @s AV.AnimationTick 0 |
14 changes: 14 additions & 0 deletions
14
...a/asset/functions/mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_rotate.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_rotate | ||
# | ||
# 斬撃エフェクトを回転させる | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# 幾何学を使用して回転させる | ||
execute as @e[tag=AV.SlashEffect,distance=..5,sort=nearest,limit=1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~205 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.5 ^1.581 run tp @s ^ ^ ^ ~ ~ | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
14 changes: 14 additions & 0 deletions
14
.../asset/functions/mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_rotate2.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_rotate2 | ||
# | ||
# 斬撃エフェクトを回転させる | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# 幾何学を使用して回転させる | ||
execute as @e[tag=AV.SlashEffect,distance=..5,sort=nearest,limit=1] at @s facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~220 0 positioned as @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] positioned ^ ^1.5 ^1.581 run tp @s ^ ^ ^ ~ ~ | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
20 changes: 20 additions & 0 deletions
20
...asset/functions/mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/1.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/1 | ||
# | ||
# 斬撃エフェクト召喚1 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# ディスプレイ召喚 | ||
summon item_display ^0 ^1.2 ^1 {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[0.561f,-0.430f,0.5610f,0.430f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[6f,6f,0.1f]},item:{id:"air",Count:1b}} | ||
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# ディスプレイの位置調整 | ||
execute positioned ^0 ^1.2 ^1 as @e[tag=AV.SlashEffectInit,distance=..0.1] facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~180 0 run tp @s ^ ^ ^ ~ ~ | ||
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# 斬撃エフェクト初期化 | ||
execute positioned ^0 ^1.2 ^1 as @e[tag=AV.SlashEffectInit,distance=..0.1] run function asset:mob/0391.axia_first/ai/projectile/slash_effect/1.init.m {Num:-8} | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
20 changes: 20 additions & 0 deletions
20
...asset/functions/mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/2.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/2 | ||
# | ||
# 斬撃エフェクト召喚2 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# ディスプレイ召喚 | ||
summon item_display ^-0.5 ^1 ^1 {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[-0.5f,-0.5f,-0.5f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[6f,6f,0.1f]},item:{id:"air",Count:1b}} | ||
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# ディスプレイの位置調整 | ||
execute positioned ^-0.5 ^1 ^1 as @e[tag=AV.SlashEffectInit,distance=..0.1] facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~180 0 run tp @s ^ ^ ^ ~ ~ | ||
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# 斬撃エフェクト初期化 | ||
execute positioned ^-0.5 ^1 ^1 as @e[tag=AV.SlashEffectInit,distance=..0.1] run function asset:mob/0391.axia_first/ai/projectile/slash_effect/1.init.m {Num:-8} | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
20 changes: 20 additions & 0 deletions
20
...asset/functions/mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/3.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/3 | ||
# | ||
# 斬撃エフェクト召喚3 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# ディスプレイ召喚 | ||
summon item_display ^-0.5 ^0.85 ^1 {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[-0.5f,-0.5f,-0.5f,0.5f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[6f,6f,0.1f]},item:{id:"air",Count:1b}} | ||
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# ディスプレイの位置調整 | ||
execute positioned ^-0.5 ^0.85 ^1 as @e[tag=AV.SlashEffectInit,distance=..0.1] facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~180 0 run tp @s ^ ^ ^ ~ ~ | ||
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# 斬撃エフェクト初期化 | ||
execute positioned ^-0.5 ^0.85 ^1 as @e[tag=AV.SlashEffectInit,distance=..0.1] run function asset:mob/0391.axia_first/ai/projectile/slash_effect/1.init.m {Num:-8} | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
20 changes: 20 additions & 0 deletions
20
...asset/functions/mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/4.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/slash_summon/4 | ||
# | ||
# 斬撃エフェクト召喚4 | ||
# | ||
# @within function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/ | ||
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# Tempタグ付与 | ||
tag @s add AV.Temp.This | ||
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# ディスプレイ召喚 | ||
summon item_display ^0 ^1.6 ^1 {interpolation_duration:0,Tags:["AV.SlashEffectInit"],brightness:{sky:15,block:15},transformation:{left_rotation:[0.561f,-0.430f,0.5610f,0.430f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[6f,6f,0.1f]},item:{id:"air",Count:1b}} | ||
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# ディスプレイの位置調整 | ||
execute positioned ^0 ^1.6 ^1 as @e[tag=AV.SlashEffectInit,distance=..0.1] facing entity @e[type=wither_skeleton,tag=AV.Temp.This,distance=..64,sort=nearest,limit=1] feet rotated ~180 0 run tp @s ^ ^ ^ ~ ~ | ||
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# 斬撃エフェクト初期化 | ||
execute positioned ^0 ^1.6 ^1 as @e[tag=AV.SlashEffectInit,distance=..0.1] run function asset:mob/0391.axia_first/ai/projectile/slash_effect/1.init.m {Num:-8} | ||
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# Tempタグ消去 | ||
tag @s remove AV.Temp.This |
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