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[神器1111] ロッドオリディームの作成 #222

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Original file line number Diff line number Diff line change
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#> asset:artifact/1111.rod_o_redeem/give/1.trigger
#
# 神器の取得処理の呼び出し時に実行されるfunction
#
# @within tag/function asset:artifact/give

execute if data storage asset:context {id:1111} run function asset:artifact/1111.rod_o_redeem/give/2.give
Original file line number Diff line number Diff line change
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#> asset:artifact/1111.rod_o_redeem/give/2.give
#
# 神器の作成部 ここでID等を定義する
#
# @user
# @within function asset:artifact/1111.rod_o_redeem/give/1.trigger

# 神器の説明や消費MPなどをここで設定する。
# 最後にasset:artifact/common/giveを実行することで入手可能。

# 神器のID (int) スプレッドシートの値を入れる
data modify storage asset:artifact ID set value 1111
# 神器のベースアイテム
data modify storage asset:artifact Item set value "minecraft:carrot_on_a_stick"
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ロッドオリディーム","color":"#A1FFE9"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"自身と周囲のプレイヤーのデバフ(強)を全て解除する。","color":"white"}','{"text":"古の賢者達が作り上げた奇跡の杖。","color":"gray"}','{"text":"呪いを祓う力を持つ水晶が使われている。","color":"gray"}']
# MP以外の消費物 (TextComponentString) (オプション)
# data modify storage asset:artifact CostText set value
# 使用回数 (int) (オプション)
# data modify storage asset:artifact RemainingCount set value
# 神器を発動できるスロット (string) Wikiを参照
data modify storage asset:artifact Slot set value "auto"
# 神器のトリガー (string) Wikiを参照
data modify storage asset:artifact Trigger set value "onClick"
# 神器の発動条件 (TextComponentString) (オプション)
# data modify storage asset:artifact Condition set value
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.Damage set value [0,0]
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.AttackType set value [Physical,Magic]
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.ElementType set value [Fire,Water,Thunder,None]
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.BypassResist set value
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.IsRangeAttack set value
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.AttackRange set value
# MP消費量 (int)
data modify storage asset:artifact MPCost set value 25
# MP必要量 (int) (オプション)
# data modify storage asset:artifact MPRequire set value
# 神器のクールダウン (int) (オプション)
data modify storage asset:artifact LocalCooldown set value 240
# グローバルクールダウン (int) (オプション)
# data modify storage asset:artifact SpecialCooldown set value
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableCooldownMessage set value
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableMPMessage set value
# 破壊時の音を鳴らさないかどうか (boolean) (オプション)
# data modify storage asset:artifact DisableBreakSound set value
# 扱える神 (string[]) Wikiを参照
data modify storage asset:artifact CanUsedGod set value "ALL"
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション)
# data modify storage asset:artifact CustomNBT set value {}

# 神器の入手用function
function asset:artifact/common/give
Original file line number Diff line number Diff line change
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#> asset:artifact/1111.rod_o_redeem/register
#
# 神器プールへの登録処理
#
# @within tag/function asset:artifact/register

data modify storage asset:artifact RarityRegistry[3] append value 1111
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1111.rod_o_redeem/trigger/1.trigger
#
# 指定したイベントタイミングで実行されるfunction
#
# @within tag/function asset:artifact/**

# storage asset:idのautoに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{auto:1111} run function asset:artifact/1111.rod_o_redeem/trigger/2.check_condition
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
#> asset:artifact/1111.rod_o_redeem/trigger/2.check_condition
#
# 神器の発動条件をチェックします
#
# @within function asset:artifact/1111.rod_o_redeem/trigger/1.trigger

# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/auto
# 他にアイテム等確認する場合はここに書く

# CanUsedタグをチェックして3.main.mcfunctionを実行する
execute if entity @s[tag=CanUsed] run function asset:artifact/1111.rod_o_redeem/trigger/3.main
Original file line number Diff line number Diff line change
@@ -0,0 +1,28 @@
#> asset:artifact/1111.rod_o_redeem/trigger/3.main
#
# 神器のメイン処理部
#
# @within function asset:artifact/1111.rod_o_redeem/trigger/2.check_condition

# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う
function asset:artifact/common/use/auto

# ここから先は神器側の効果の処理を書く

# 演出
execute rotated ~ 0 positioned ~ ~0.3 ~ run function asset:artifact/1111.rod_o_redeem/trigger/vfx
execute rotated ~90 30 positioned ~ ~0.8 ~ run function asset:artifact/1111.rod_o_redeem/trigger/vfx2
execute rotated ~90 -30 positioned ~ ~0.8 ~ run function asset:artifact/1111.rod_o_redeem/trigger/vfx2
particle wax_off ~ ~1.2 ~ 0 0 0 12 60 normal @a

playsound minecraft:block.amethyst_block.step player @a ~ ~ ~ 0.8 0.95
playsound minecraft:block.amethyst_block.step player @a ~ ~ ~ 0.8 0.9
playsound minecraft:block.amethyst_block.step player @a ~ ~ ~ 0.8 0.85
playsound minecraft:block.amethyst_block.chime player @a ~ ~ ~ 1.5 0.7
playsound minecraft:block.amethyst_block.chime player @a ~ ~ ~ 1.5 0.65
playsound minecraft:block.amethyst_block.chime player @a ~ ~ ~ 1.5 0.6
playsound block.beacon.power_select player @a ~ ~ ~ 0.3 1.5 0
playsound block.beacon.power_select player @a ~ ~ ~ 0.3 1.55 0

# 周囲のプレイヤーのデバフを全解除
execute as @a[distance=..2.5] run function asset:artifact/1111.rod_o_redeem/trigger/4.clear_debuff
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
#> asset:artifact/1111.rod_o_redeem/trigger/4.clear_debuff
#
# デバフを全解除する
#
# @within function asset:artifact/1111.rod_o_redeem/trigger/3.main

# デバフ全解除
data modify storage api: Argument.ClearLv set value 2
data modify storage api: Argument.ClearType set value "bad"
function api:entity/mob/effect/remove/from_level
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