Objective: To get familiar with socket programming
Description: A PvP multiplayer maze solving game where the players have to compete against each other to reach the final destination while being chased by an enemy.
Module: Pygame and pickle (for networking)
Used Dijkstra’s shortest path algorithm for the bot, which apparently doesn’t have a proper image :3 as I couldn't find one suitable to fit in the grid.
Future modifications:
- load multiple maps
- add multiple enemies
- add phasing powers to cross through n number of walls
Gameplay: https://youtu.be/kSGp81IjQZk