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polerno committed Jan 20, 2024
1 parent 04bed6d commit d376cad
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Showing 12 changed files with 159 additions and 173 deletions.
2 changes: 2 additions & 0 deletions baystation12.dme
Original file line number Diff line number Diff line change
Expand Up @@ -3305,7 +3305,9 @@
#include "proxima\code\modules\clothing\_clothing.dm"
#include "proxima\code\modules\clothing\accessories\cloak.dm"
#include "proxima\code\modules\clothing\accessories\sweater.dm"
#include "proxima\code\modules\clothing\feet\combat_boots.dm"
#include "proxima\code\modules\clothing\feet\feet.dm"
#include "proxima\code\modules\clothing\hands\combat_glovers.dm"
#include "proxima\code\modules\clothing\masks\masks.dm"
#include "proxima\code\modules\clothing\masks\smokable.dm"
#include "proxima\code\modules\clothing\pouch\pouch.dm"
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6 changes: 1 addition & 5 deletions code/__defines/flags.dm
Original file line number Diff line number Diff line change
Expand Up @@ -58,8 +58,4 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define TANK_FLAG_LEAKING FLAG(2)
#define TANK_FLAG_WIRED FLAG(3)

// Sector Flags.
#define OVERMAP_SECTOR_BASE 0x0001 // Whether or not this sector is a starting sector. Z levels contained in this sector are added to station_levels
#define OVERMAP_SECTOR_KNOWN 0x0002 // Makes the sector show up on nav computers
#define OVERMAP_SECTOR_IN_SPACE 0x0004 // If the sector can be accessed by drifting off the map edge
#define OVERMAP_SECTOR_UNTARGETABLE 0x0008 // If the sector is untargetable by missiles

108 changes: 0 additions & 108 deletions code/modules/overmap/ships/engines/electric.dm

This file was deleted.

58 changes: 0 additions & 58 deletions code/modules/overmap/ships/panicbutton.dm

This file was deleted.

36 changes: 36 additions & 0 deletions maps/torch/torch5_deck1.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -11818,6 +11818,14 @@
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/riot,
/obj/effect/floor_decal/industrial/outline/grey,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat,
/turf/simulated/floor/tiled/dark/monotile,
/area/security/armoury)
"aQq" = (
Expand Down Expand Up @@ -18795,6 +18803,8 @@
/obj/item/clothing/accessory/glassesmod/nvg,
/obj/item/clothing/glasses/ballistic/security,
/obj/item/clothing/mask/gas/half,
/obj/item/clothing/accessory/leg_guards,
/obj/item/clothing/accessory/arm_guards,
/turf/simulated/floor/tiled/techfloor/grid,
/area/command/armoury/tactical)
"hUb" = (
Expand Down Expand Up @@ -21068,6 +21078,8 @@
dir = 4
},
/obj/item/clothing/mask/gas/half,
/obj/item/clothing/accessory/leg_guards,
/obj/item/clothing/accessory/arm_guards,
/turf/simulated/floor/tiled/techfloor/grid,
/area/command/armoury/tactical)
"kOb" = (
Expand Down Expand Up @@ -25604,6 +25616,14 @@
d2 = 8;
icon_state = "4-8"
},
/obj/item/clothing/shoes/combat/laser,
/obj/item/clothing/shoes/combat/laser,
/obj/item/clothing/shoes/combat/laser,
/obj/item/clothing/shoes/combat/laser,
/obj/item/clothing/gloves/combat/laser,
/obj/item/clothing/gloves/combat/laser,
/obj/item/clothing/gloves/combat/laser,
/obj/item/clothing/gloves/combat/laser,
/turf/simulated/floor/tiled/dark/monotile,
/area/security/armoury)
"qzb" = (
Expand Down Expand Up @@ -26281,6 +26301,8 @@
/obj/machinery/recharger/wallcharger{
pixel_y = 24
},
/obj/item/clothing/accessory/leg_guards,
/obj/item/clothing/accessory/arm_guards,
/turf/simulated/floor/tiled/techfloor/grid,
/area/command/armoury/tactical)
"rlb" = (
Expand Down Expand Up @@ -27491,6 +27513,8 @@
dir = 8
},
/obj/item/clothing/mask/gas/half,
/obj/item/clothing/accessory/leg_guards,
/obj/item/clothing/accessory/arm_guards,
/turf/simulated/floor/tiled/techfloor/grid,
/area/command/armoury/tactical)
"stb" = (
Expand Down Expand Up @@ -27518,6 +27542,8 @@
dir = 8
},
/obj/item/clothing/mask/gas/half,
/obj/item/clothing/accessory/leg_guards,
/obj/item/clothing/accessory/arm_guards,
/turf/simulated/floor/tiled/techfloor/grid,
/area/command/armoury/tactical)
"sub" = (
Expand Down Expand Up @@ -29275,6 +29301,8 @@
dir = 4
},
/obj/item/clothing/mask/gas/half,
/obj/item/clothing/accessory/leg_guards,
/obj/item/clothing/accessory/arm_guards,
/turf/simulated/floor/tiled/techfloor/grid,
/area/command/armoury/tactical)
"uXe" = (
Expand Down Expand Up @@ -30375,6 +30403,14 @@
d2 = 4;
icon_state = "1-4"
},
/obj/item/clothing/shoes/combat/ballistic,
/obj/item/clothing/shoes/combat/ballistic,
/obj/item/clothing/shoes/combat/ballistic,
/obj/item/clothing/shoes/combat/ballistic,
/obj/item/clothing/gloves/combat/ballistic,
/obj/item/clothing/gloves/combat/ballistic,
/obj/item/clothing/gloves/combat/ballistic,
/obj/item/clothing/gloves/combat/ballistic,
/turf/simulated/floor/tiled/dark/monotile,
/area/security/armoury)
"xSd" = (
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13 changes: 11 additions & 2 deletions proxima/code/game/machinery/factory/factory.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,8 @@
icon_state = "compressor"
idle_power_usage = 10
active_power_usage = 50 KILOWATTS
density = 1
anchored = TRUE
construct_state = /decl/machine_construction/default/panel_closed

var/obj/item/factory_blueprint/stored_blueprint = null
Expand Down Expand Up @@ -140,7 +142,13 @@

return TRUE

//obj/machinery/factory/bumped()
/obj/machinery/factory/Bumped(obj/item/I)
.=..()

if(get_dir(src,I) == input_dir)
InsertMaterial(I)

return TRUE



Expand Down Expand Up @@ -232,7 +240,6 @@

return TRUE


/obj/item/stock_parts/circuitboard/factory
name = T_BOARD("factory")
build_path = /obj/machinery/factory
Expand All @@ -243,3 +250,5 @@
/obj/item/stock_parts/scanning_module = 1,
/obj/item/stock_parts/micro_laser = 1,
)

//УЕБАНЫ НИКОГДА НЕ ТРОГАЙТЕ МОЙ КОД ЗАВОДОВ, ИНАЧЕ Я ВАС ПОВЕШУ НА КРЮК ЗА ЯЙЦА
52 changes: 52 additions & 0 deletions proxima/code/modules/clothing/feet/combat_boots.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
/obj/item/clothing/shoes/combat
name = "riot armored boots"
desc = "boots for kick some punks ass."
icon_state = "leg_guards_riot"
item_state = "leg_guards_riot"
icon = 'proxima/icons/obj/clothing/obj_feet.dmi'
item_icons = list(slot_shoes_str = 'proxima/icons/mob/onmob/onmob_feet.dmi')
armor = list(
melee = ARMOR_MELEE_VERY_HIGH,
bullet = ARMOR_BALLISTIC_SMALL,
laser = ARMOR_LASER_SMALL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED
)

/obj/item/clothing/shoes/combat/ballistic
name = "bullet armored boots"
desc = "boots for kick some punks ass."
icon_state = "leg_guards_bullet"
item_state = "leg_guards_bullet"
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_AP,
laser = ARMOR_LASER_SMALL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED
)

/obj/item/clothing/shoes/combat/laser
name = "laser armored boots"
desc = "boots for kick some punks ass."
icon_state = "leg_guards_laser"
item_state = "leg_guards_laser"
armor = list(
melee = ARMOR_MELEE_KNIVES,
bullet = ARMOR_BALLISTIC_PISTOL,
laser = ARMOR_LASER_RIFLES,
energy = ARMOR_ENERGY_RESISTANT
)

/obj/item/clothing/shoes/combat/heavy
name = "heavy armored boots"
desc = "boots for kick some punks ass."
icon_state = "leg_guards_combat"
item_state = "leg_guards_combat"
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_RIFLE,
laser = ARMOR_LASER_MAJOR,
energy = ARMOR_ENERGY_RESISTANT,
bomb = ARMOR_BOMB_PADDED
)
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