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segaShmupDemo

SHMUP game proof of concept for Basiegaxorz.

I was trying to port Kiki KaiKai to the Sega Genesis and came up with this to test out some concepts.

This code includes:

  • starfield generation
  • asset management (sprite count remains under the system limit)
  • rudimentary SFX engine using the PSG channels (basically switches channels if one is being used)
  • player movement and controls
  • collision detection (non functional, direct port of the java program I wrote)

Screenshot:

(screenshot gif here)

Notes:

  • uses the ASCII tileset from BEX for graphics

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SHMUP game proof of concept for Basiegaxorz.

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