SHMUP game proof of concept for Basiegaxorz.
I was trying to port Kiki KaiKai to the Sega Genesis and came up with this to test out some concepts.
This code includes:
- starfield generation
- asset management (sprite count remains under the system limit)
- rudimentary SFX engine using the PSG channels (basically switches channels if one is being used)
- player movement and controls
- collision detection (non functional, direct port of the java program I wrote)
Screenshot:
Notes:
- uses the ASCII tileset from BEX for graphics