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Sequences
Gustas edited this page Sep 8, 2022
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2 revisions
This documentation is aimed at modders and has been automatically generated for version {DEV_VERSION}
of OpenRA. Please do not edit it directly, but instead add new [Desc("String")]
tags to the source code.
Listed below are all sprite sequence types with their properties and their default values plus developer commentary.
A sprite sequence that has the oddities that come with first-generation Westwood titles.
Inherits from: DefaultSpriteSequence
.
Property | Default Value | Type | Description |
---|---|---|---|
UseClassicFacings | False | Boolean | Incorporate a compensation factor for the rotational distortion present in the first-generation Westwood games. |
A sprite sequence that can have tileset-specific variants and has the oddities that come with first-generation Westwood titles.
Inherits from: ClassicSpriteSequence
, DefaultSpriteSequence
.
Property | Default Value | Type | Description |
---|---|---|---|
TilesetOverrides | None | Dictionary with Key: String, Value: String | Dictionary of <string: string> with tileset name to override -> tileset name to use instead. |
UseTilesetCode | False | Boolean | Use TilesetCodes as defined in mod.yaml to add a letter as a second character into the sprite filename like the Westwood 2.5D titles did for tileset-specific variants. |
AddExtension | True | Boolean | Append a tileset-specific extension to the file name - either as defined in mod.yaml 's TilesetExtensions (if UseTilesetExtension is used) or the default hardcoded one for this sequence type (.shp). |
UseTilesetExtension | False | Boolean | Whether mod.yaml 's TilesetExtensions should be used with the sequence's file name. |
Generic sprite sequence implementation, mostly unencumbered with game- or artwork-specific logic.
Property | Default Value | Type | Description |
---|---|---|---|
Start | 0 | Integer | Frame index to start from. |
Length | 1 | Integer | Number of frames to use. Does not have to be the total amount the sprite sheet has. |
Stride | -1 | Integer | Overrides Length if a different number of frames is defined between facings. |
Facings | 1 | Integer | The amount of directions the unit faces. Use negative values to rotate counter-clockwise. |
InterpolatedFacings | 1 | Integer | The amount of directions the unit faces. Use negative values to rotate counter-clockwise. |
Tick | 40 | Integer | Time (in milliseconds at default game speed) to wait until playing the next frame in the animation. |
ZOffset | 0c0 | 1D World Distance | Value controlling the Z-order. A higher values means rendering on top of other sprites at the same position. Use power of 2 values to avoid glitches. |
ZRamp | 0 | Integer | Additional sprite depth Z offset to apply as a function of sprite Y (0: vertical, 1: flat on terrain) |
ShadowStart | -1 | Integer | If the shadow is not part of the sprite, but baked into the same sprite sheet at a fixed offset, set this to the frame index where it starts. |
ShadowZOffset | -0c5 | 1D World Distance | Set Z-Offset for the separate shadow. Used by the later Westwood 2.5D titles. |
Frames | None | Collection of Integer | The individual frames to play instead of going through them sequentially from the Start . |
IgnoreWorldTint | False | Boolean | Don't apply terrain lighting or colored overlays. |
Scale | 1 | Real Number | Adjusts the rendered size of the sprite |
Reverses | False | Boolean | Play the sprite sequence back and forth. |
Transpose | False | Boolean | Support a frame order where each animation step is split per each direction. |
FlipX | False | Boolean | Mirror on the X axis. |
FlipY | False | Boolean | Mirror on the Y axis. |
Offset | 0,0,0 | float3 | Change the position in-game on X, Y, Z. |
BlendMode | Alpha | BlendMode | Apply an OpenGL/Photoshop inspired blend mode. |
Combine | None | MiniYaml | Allows to append multiple sequence definitions which are indented below this node like when offsets differ per frame or a sequence is spread across individual files. |
Alpha | None | Collection of Real Number | Sets transparency - use one value to set for all frames or provide a value for each frame. |
AlphaFade | False | Boolean | Fade the animation from fully opaque on the first frame to fully transparent after the last frame. |
DepthSprite | None | String | Name of the file containing the depth data sprite. |
DepthSpriteFrame | 0 | Integer | Frame index containing the depth data. |
DepthSpriteOffset | 0,0 | 2D Real Number | X, Y offset to apply to the depth sprite. |
HasEmbeddedPalette | False | Boolean | Make a custom palette embedded in the sprite available to the PaletteFromEmbeddedSpritePalette trait. |
A sprite sequence that can have tileset-specific variants.
Inherits from: DefaultSpriteSequence
.
Property | Default Value | Type | Description |
---|---|---|---|
TilesetOverrides | None | Dictionary with Key: String, Value: String | Dictionary of <string: string> with tileset name to override -> tileset name to use instead. |
UseTilesetCode | False | Boolean | Use TilesetCodes as defined in mod.yaml to add a letter as a second character into the sprite filename like the Westwood 2.5D titles did for tileset-specific variants. |
AddExtension | True | Boolean | Append a tileset-specific extension to the file name - either as defined in mod.yaml 's TilesetExtensions (if UseTilesetExtension is used) or the default hardcoded one for this sequence type (.shp). |
UseTilesetExtension | False | Boolean | Whether mod.yaml 's TilesetExtensions should be used with the sequence's file name. |