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Redd'n'Tanks, BwMod, GM modification improving ACRE Radio Racks and adding further functionality.

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PzGrenBtl-402/PzGrenBtl402

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PzGrenBtl 402 Mod

This mod contains changes to Redd'n'Tanks, BWMod, NIArms, RHS and GM improving ACRE Radio Racks and adding further functionality and features.

Requirements

Optional:

Modifications

Redd'n'Tank

  • Replace Redd MG3 Sound with NiArms Sounds
  • Marder Milan can only be assembled if the tripod is in the vehicle cargo
  • Assemble Marder Milan also with GM Milan tripod
  • Fix missing Marder ramp sounds (Fixes RPT error)
  • Reduced HUD for static weapons and vehicles
  • Remove Marder commander stabilizer
  • Remove NVG of Marder
  • Small changes to Marder (initial gun zeroing to 800 m; Don't lock turret when driver is turned out; Shortcut for commander to go higher; Remove laser range finder; ...)
  • Custom TOW reloading system
  • Get in and out of Marder through hatches
  • Ability to setup ladder on top of Marder (for breaching into buildings)
  • Replace mouse actions to switch AP and HE with weapon selection
  • Removed HUD compass and range finder of MILAN
  • Ability to switch between passenger 1 and gunner seats

BWMod

  • Reduced headgear mass

GM

  • Add Fuchs door actions
  • Single fire mode for Marder
  • More durable buildings (can take more damage)
  • Allow GM wire cutter to cut Arma vanilla NATO wires
  • Modify ACE fragmentation settings of DM51 and DM51A1 grenades
  • Add ACE self-interaction to swap fragmentation sleeve of DM51 and DM51A1 grenades

RHS

  • Custom Russian MotInf/MechInf Groups

NIArms

  • Added ACE Tracer effect
  • Reduced mass of MG3 ammo
  • Increase fire rate MG3 to 1200 rpm

Rosche

  • Replace open/close door actions of buildings because they do not check if the door is locked
  • More durable buildings (can take more damage)

CUP Terrains / RHSTERRACORE / Global Ops Terrains

  • More durable buildings (can take more damage)

ACE

  • Make flags lighter

A3

  • More durable buildings (can take more damage)
  • Add modification of CRRCs that is more agile

ACRE

  • Add keybinds for switching working intercom radio (this is temporary until this feature is merged into ACRE)

General

  • [NiArms/GM/BwMod] Ability to assemble static MG3 with the primary weapon MG3
  • ACRE Racks, attenuation rework, and speakers for manpacks and racks
  • Increased vehicle space
  • Ability to fire vehicle smoke launcher as gunner and commander (also turned out)
  • [Redd'n'Tank/GM] Back compartment of the Marder is locked when ramp is closed (Driver and commander can access vehicle via the hatches)
  • [Redd'n'Tank/GM] Custom Milan reloading system (One Milan tube bag is one shot)
  • [Redd'n'Tank/GM] Custom weapon reloading system for Marder (ammo as inventory items, reload on top of vehicle)
  • [Redd'n'Tank/GM] Add keybind to switch between AP and HE.

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Redd'n'Tanks, BwMod, GM modification improving ACRE Radio Racks and adding further functionality.

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