Skip to content

feat(entityCreating): Only load if clients can spawn networked entities #159

feat(entityCreating): Only load if clients can spawn networked entities

feat(entityCreating): Only load if clients can spawn networked entities #159

Triggered via pull request November 21, 2023 05:21
@FjamZooFjamZoo
synchronize #30
Status Success
Total duration 23s
Artifacts

lint.yml

on: pull_request_target
Lint Resource
15s
Lint Resource
Fit to window
Zoom out
Zoom in

Annotations

3 errors and 1 warning
lua.client/cruise.lua:1: lua#L1
client/cruise.lua:33:19: unused variable 'cruiseSpeed'
lua.server/logs.lua:1: lua#L1
server/logs.lua:91:55: unused argument 'text'
lua.server/main.lua:1: lua#L1
server/main.lua:2:7: unused variable 'VehicleNitrous'
Lint Resource
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/