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Add ace detection and disable nametags when player is unconscious #89

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Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,14 @@ private _toDraw =+ WHA_NAMETAGS_CACHE;
//if (_time > WHA_NAMETAG_CACHE_TIME + 0.5) then
//{}

//------------------------------------------------------------------------------------
// Check if player is unconscious.
//------------------------------------------------------------------------------------

if (WHA_NAMETAGS_MOD_ACE && _player getVariable ["ACE_isUnconscious", false])
exitWith {};


//------------------------------------------------------------------------------------
// Collect player cursor target for drawing tags.
//------------------------------------------------------------------------------------
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Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
//------------------------------------------------------------------------------------

// ACE
// TBD, May integrate some ACE stuff (dead nametags) later.
WHA_NAMETAGS_MOD_ACE = (isClass(configfile >> "CfgPatches" >> "ace_medical"));

// TFAR
WHA_NAMETAGS_MOD_TFAR = (isClass (configFile >> "CfgPatches" >> "task_force_radio"));
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