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WH Nametags V0.9.7

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@Quailsnap Quailsnap released this 22 Aug 18:28
· 17 commits to master since this release

WHALE'S NAMETAGS (V0.9.7 Release)
SCRIPT FOR ARMA 3


( https://github.com/Whalen207/WH-NT )
Contact @ /u/Whalen207 | Whale #5963

This script requires CBA version v1.08.140725 or newer. 
A branch that can be run without any mods is available here:
( https://github.com/Whalen207/WH-NT/tree/modless )

Special Thanks To:
-	Wolfenswan, ferstaberinde, headswe of F3 Framework, for code I built off of.
-	Dsylexci and Zedx64 of Shacktac, for feature inspiration and some code solutions.
-	Dedmen, commy2, and Quiksilver for advice in the Arma 3 Discord.
-	Cptnnick for wonderful advice on vector math that helped me immensely.
-	eraser1 of COALITION for some optimization advice.

Features:
-	Most features configurable by missionmaker.
-	Many features configurable by clients using CBA.
-	Displays player name, group, and role.
-	Missionmakers can set custom roles on the fly.
-	Displays vehicle information including available seats.
-	Nametags can be toggled on or off with a button press.
-	Tags will fade out after a certain distance.
-	Lighting conditions and zoom level can affect visible distance.
-	Changes nametag if target is talking use ACRE or TFAR.

How to Implement:
-	Move the wh folder (with \nametags) into your root mission folder.
-	Configure your settings inside wh_nametagCONFIG.sqf (Optional)
-	Make a file called 'initPlayerLocal.sqf' or 'init.sqf' in the root mission folder.
-	Put this code in 'initPlayerLocal.sqf' OR 'init.sqf': 
	[] execVM "wh\nametags\wh_nametagInit.sqf";
-	Make a file called 'description.ext' in the root mission folder.
-	Put this code in the 'description.ext' function header (CfgFunctions):
	#include "wh\nametags\functions\wh_nametagFunctions.hpp"
-	If you have ACE and want to disable ACE nametags just for your mission,
	the code for that is available in the description.ext of the Stratis
	mission provided with this script.

See wh\nametags\readme.txt for further instructions.