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Map a whole bunch of stuff #530
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I tried to compare and comment on any conflicts between this PR and #523's block changes.
I also requested some changes to some wall block class names (and a few other misc blocks) that I only noticed because this PR maps their codec fields. I didn't use github's suggestion feature for class names since they need to be changed in enigma.
Updated the blocks commit based on the suggested changes! Edit: I'm aware of the lint errors, working on fixing them, will hopefully have a better set of mappings uploaded by tomorrow. Edit 2: Fixed the lint errors! |
Now at 99.0%! Up about 4.5% from when I started :)
100%! 🎉
99.8%(471/472), only one that's missing is a mysterious constant in Scoreboard that Yarn doesn't have a name for either, so I didn't map it.
kaBAM, another mapping bites the dust
*DJ Khaled voice* Another one
As the title says, n/m/command is now fully mapped to the best of my ability, as well as n/m/block to 99%!(8433/8517)
Most of n/m/block was adding CODEC entries for all the blocks, which took a while but shouldn't need to be done again in the future.
n/m/command wasn't too bad, just a bunch of thorny logic to reason through, but I got there in the end.
n/m/scoreboard is essentially fully mapped as well, with only one mysterious field in the Scoreboard class missing. Required pulling a bunch of unmapped stuff out, but got that untangled as well, so that should be done too!
n/m/client/realms also has a bunch of thorny logic, as is to be expected, but pulled that out and it's good now
n/m/resource was trivial.
Feedback is of course welcome. I know there are a few conflicts(or at least similar/identical changes) in #523 , but I'm glad to remove my changes that conflict with the ones in that PR if needed!