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Add "The Search for Almazar."
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Quuxplusone committed May 23, 2021
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65 changes: 65 additions & 0 deletions index-almazar.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>Almazar</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
<link rel="stylesheet" href="style.css" type="text/css" media="all" />
</head>
<body>
<div class="container">
<div class="coverimage"><span><a href="Cover.jpg"><img src="Small Cover.jpg" border="1" /></a></span></div>
<div class="introduction">
<h1><span>The Search for Almazar</span></h1>
<h2><span>Winston M. Llamas (1981)</span></h2>
</div>
<div class="links">
The Search for Almazar (1981)<br/>
<span style="font-size:.7em">Winston M. Llamas<br/>
Ported by Arthur O'Dwyer</span>
<ul>
<li><a href="almazar.z8">Story File</a> <span class="filetype" id="filesize">(.Z8 file, 62K)</span></li>
<li><a href="https://github.com/Quuxplusone/Advent">Source Code</a> <span class="filetype">(link)</span></li>
<li><a href="play-almazar.html">Play in Browser</a> <span class="filetype">(link)</span></li>
<li><a href="index.html">Home</a> <span class="filetype">(link)</span></li>
</ul>
</div>

<div class="about"><span><p>
Winston M. Llamas wrote "The Search for Almazar" sometime between 1980 and 1983,
while he was an undergraduate computer science student at Rensselaer Polytechnic
(RPI). The game was written in BASIC, and apparently ran on RPI's mainframe,
alongside Crowther & Woods' <i>Adventure</i> and Holtzman & Kershenblatt's
<i>Castlequest</i>.

<p>In 1983, Llamas submitted a version of his game to <i>80 Micro</i> magazine,
with instructions for running it on the TRS-80 Model I or TRS-80 Model III.
A few months later, the game appeared in the SIG/M software library, as ported
for the Osborne 1 by Bob Liddelow. Liddelow had abridged some messages to make them
fit on the Osborne's narrower screen, and removed all the short room descriptions.

<p>This particular version of "Almazar" was written by Arthur O'Dwyer in C,
mostly following the Liddelow version (because it was machine-readable), but
consulting the <i>80 Micro</i> version whenever a bit looked particularly tricky.
(Or buggy. Liddelow introduced at least eight typos, three or four of which
were on the game-winning path.) The ad-hoc messages, long and short room descriptions,
object descriptions, and help text were all taken from the <i>80 Micro</i> version
and then edited for grammar. The intent is to be basically faithful to the
<em>intended</em> behavior of the original game.</p></span></div>

<div class="playinfo">
<div align="center"><a class="btn" href="play-almazar.html">Play online now</a></div>

<p>This version of "The Search for Almazar" was created using <a href="http://github.com/Quuxplusone/Advent/">vbccz</a>,
a C compiler for the Z-machine. To play a work like this one, you need an
interpreter program: many are available, among them
<a href="http://www.logicalshift.demon.co.uk/mac/zoom.html">Zoom for Mac OS X</a> and for
<a href="http://www.logicalshift.demon.co.uk/unix/zoom/">Unix</a>;
<a href="http://freespace.virgin.net/davidk.kinder/frotz.html">Windows Frotz</a> or
<a href="http://freespace.virgin.net/davidk.kinder/glulxe.html">Windows Glulxe</a> for Windows.
Or you can use the Parchment interpreter, without downloading anything, by following the
'Play online now' link. You'll need to have Javascript enabled on your web browser.</p>
</div>

</div>
</body>
</html>
1 change: 1 addition & 0 deletions index.html
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Expand Up @@ -23,6 +23,7 @@ <h2><span>Will Crowther and Don Woods (1976)</span></h2>
<li><a href="index-440.html">Pike (440 points)</a> <span class="filetype">(link)</span></li>
<li><a href="index-550.html">Platt (550 points)</a> <span class="filetype">(link)</span></li>
<li><a href="index-551.html">Long (551 points)</a> <span class="filetype">(link)</span></li>
<li><a href="index-almazar.html">Almazar</a> <span class="filetype">(link)</span></li>
</ul>
</div>

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49 changes: 49 additions & 0 deletions play-almazar.html
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<!DOCTYPE html>
<html>
<head>
<title>Almazar — Play</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no">
<meta name="author" content="Winston M. Llamas">
<link rel="stylesheet" href="style.css">

<script src="interpreter/jquery.min.js" defer></script>
<script src="interpreter/parchment.min.js" defer></script>
<link rel="stylesheet" type="text/css" href="interpreter/parchment.css">
<script>
parchment_options = {
default_story: [ 'almazar.z8' ],
lib_path: 'interpreter/',
lock_story: 1,
page_title: 0
};
</script>

</head>
<body class="play">
<div class="container">
<div class="coverimage"><span><a href="Cover.jpg"><img src="Small Cover.jpg" border="1" /></a></span></div>
<div class="links">
The Search for Almazar (1981)<br/>
<span style="font-size:.7em">Winston M. Llamas<br/>
Ported by Arthur O'Dwyer</span>
<ul>
<li><a href="almazar.z8">Story File</a> <span class="filetype" id="filesize">(.Z8 file, 62K)</span></li>
<li><a href="https://github.com/Quuxplusone/Advent">Source Code</a> <span class="filetype">(link)</span></li>
<li><a href="index-almazar.html">Return Home</a> <span class="filetype">(link)</span></li>
</ul>
</div>

<div id="gameport">
<div id="about">
<h1>Parchment</h1>
<p>is an interpreter for Interactive Fiction. <a href="https://github.com/curiousdannii/parchment">Find out more.</a></p>
<noscript><p>Parchment requires Javascript. Please enable it in your browser.</p></noscript>
</div>
<div id="parchment"></div>
</div>

</div>
<div class="interpretercredit"><a href="https://github.com/curiousdannii/parchment">Parchment for Inform 7 (2016-07-21)</a></div>
</body>
</html>

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