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Attributes
Total number of Attributes: 316
Description: Checks all alive objects (except logics) every 60 seconds and makes them available for editing for all curators. If no curators are in game, the attribute will not work.
Property: ENH_AddObjectsToZeus
Default Value:
false
Property: ENH_mapIndicators
Default Value:
[false, false, false, false]
Description: Creates an airdrop. Units with given classes and side are dropped once the condition returns true. The created units are stored in 'ENH_Airdrop_Units' variable which is available on the server machine.
Property: ENH_Airdrop
Default Value:
[[], [0, 0, 0], 'false', 500, 200, west]
Description: Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination. Flybys can be stopped by setting 'ENH_AmbientFlyby_Enabled' to false on the server machine.
Property: ENH_ambientFlyby
Default Value:
[[], [0, 0, 0], [0, 0, 0], 500, 'normal', west, 300]
Description: BLUFOR
Property: ENH_Briefing_BLUFOR_Situation
Default Value:
''
Property: ENH_Briefing_BLUFOR_Mission
Default Value:
''
Property: ENH_Briefing_BLUFOR_Execution
Default Value:
''
Property: ENH_Briefing_BLUFOR_Signal
Default Value:
''
Property: ENH_Briefing_OPFOR_Situation
Default Value:
''
Property: ENH_Briefing_OPFOR_Mission
Default Value:
''
Property: ENH_Briefing_OPFOR_Execution
Default Value:
''
Property: ENH_Briefing_OPFOR_Signal
Default Value:
''
Property: ENH_Briefing_Independent_Situation
Default Value:
''
Property: ENH_Briefing_Independent_Mission
Default Value:
''
Property: ENH_Briefing_Independent_Execution
Default Value:
''
Property: ENH_Briefing_Independent_Signal
Default Value:
''
Property: ENH_Briefing_Civilian_Situation
Default Value:
''
Property: ENH_Briefing_Civilian_Mission
Default Value:
''
Property: ENH_Briefing_Civilian_Execution
Default Value:
''
Property: ENH_Briefing_Civilian_Signal
Default Value:
''
Description: Plays a fake UAV observational sequence which serves as an establishing shot.
Property: ENH_establisingShot
Default Value:
[[0, 0, 0], getText (configFile >> 'CfgWorlds' >> worldName >> 'description'), 500, 200, 60, 0]
Description: Shows an animated text. Can be used to display mission name.
Property: ENH_introText
Default Value:
[0, briefingName, 'by ' + profileName, [daytime, 'HH:MM'] call BIS_fnc_TimeToString, 0]
Description: Ends the mission with custom ending if a certain count of entities of given side was killed. Can be used to fail mission for civilian casualties. In Multiplayer, the mission will be ended for all clients. Custom briefing have to be define in mission config.
Property: ENH_missionEnding_casualties
Default Value:
[5, 'enddefault', false, civilian]
Property: ENH_soundVolume
Default Value:
```
==== Volume (Music) ====
Property: ''ENH_musicVolume''
Default Value:
```sqf
Property: ENH_radioVolume
Default Value:
```
==== Volume (Environment) ====
Property: ''ENH_environmentVolume''
Default Value:
```sqf
Property: ENH_randomMusic
Default Value:
[]
Description: Enables player and AI to respawn in single player scenarios. Only units with Single Player Respawn enabled in their attributes are affected. For multiplayer scenarios use the multiplayer respawn system.
Property: ENH_SPR
Default Value:
[0, 20, false, false, '']
Description: Event Handlers are triggered upon certain events. The event handler is added globally. See <t colorLink="#e69710"></t>Arma 3 - Mission Event Handlers and <t colorLink="#e69710"></t>addMissionEventHandler for more information. The event ID is available through the variable 'ENH_MissionEventHandlers_EVENTNAME_ID'.
Property: ENH_MissionEventHandlers_ArtilleryShellFired
Default Value:
''
Property: ENH_MissionEventHandlers_BuildingChanged
Default Value:
''
Property: ENH_MissionEventHandlers_CommandModeChanged
Default Value:
''
Property: ENH_MissionEventHandlers_ControlsShifted
Default Value:
''
Property: ENH_MissionEventHandlers_Draw2D
Default Value:
''
Property: ENH_MissionEventHandlers_Draw3D
Default Value:
''
Property: ENH_MissionEventHandlers_Drowned
Default Value:
''
Property: ENH_MissionEventHandlers_EachFrame
Default Value:
''
Property: ENH_MissionEventHandlers_Ended
Default Value:
''
Property: ENH_MissionEventHandlers_MPEnded
Default Value:
''
Property: ENH_MissionEventHandlers_EntityCreated
Default Value:
''
Property: ENH_MissionEventHandlers_EntityDeleted
Default Value:
''
Property: ENH_MissionEventHandlers_EntityKilled
Default Value:
''
Property: ENH_MissionEventHandlers_EntityRespawned
Default Value:
''
Property: ENH_MissionEventHandlers_ExtensionCallback
Default Value:
''
Property: ENH_MissionEventHandlers_GroupCreated
Default Value:
''
Property: ENH_MissionEventHandlers_GroupDeleted
Default Value:
''
Property: ENH_MissionEventHandlers_GroupIconClick
Default Value:
''
Property: ENH_MissionEventHandlers_GroupIconOverEnter
Default Value:
''
Property: ENH_MissionEventHandlers_GroupIconOverLeave
Default Value:
''
Property: ENH_MissionEventHandlers_HandleAccTime
Default Value:
''
Property: ENH_MissionEventHandlers_HandleChatMessage
Default Value:
''
Property: ENH_MissionEventHandlers_HCGroupSelectionChanged
Default Value:
''
Property: ENH_MissionEventHandlers_Loaded
Default Value:
''
Property: ENH_MissionEventHandlers_Map
Default Value:
''
Property: ENH_MissionEventHandlers_MapSingleClick
Default Value:
''
Property: ENH_MissionEventHandlers_MarkerCreated
Default Value:
''
Property: ENH_MissionEventHandlers_MarkerDeleted
Default Value:
''
Property: ENH_MissionEventHandlers_MarkerUpdated
Default Value:
''
Property: ENH_MissionEventHandlers_PlayerViewChanged
Default Value:
''
Property: ENH_MissionEventHandlers_PreloadStarted
Default Value:
''
Property: ENH_MissionEventHandlers_PreloadFinished
Default Value:
''
Property: ENH_MissionEventHandlers_ProjectileCreated
Default Value:
''
Property: ENH_MissionEventHandlers_SaveGame
Default Value:
''
Property: ENH_MissionEventHandlers_ScriptError
Default Value:
''
Property: ENH_MissionEventHandlers_SelectedActionPerformed
Default Value:
''
Property: ENH_MissionEventHandlers_SelectedActionChanged
Default Value:
''
Property: ENH_MissionEventHandlers_SelectedRotorLibActionPerformed
Default Value:
''
Property: ENH_MissionEventHandlers_SelectedRotorLibActionChanged
Default Value:
''
Property: ENH_MissionEventHandlers_Service
Default Value:
''
Property: ENH_MissionEventHandlers_TeamSwitch
Default Value:
''
Property: ENH_MissionEventHandlers_UAVCrewCreated
Default Value:
''
Description: Event Handlers are triggered upon certain events. The event handler is added on the server only. See <t colorLink="#e69710"></t>Arma 3 - Mission Event Handlers and <t colorLink="#e69710"></t>addMissionEventHandler for more information. The event ID is available through the variable 'ENH_MissionEventHandlers_EVENTNAME_ID'.
Property: ENH_MissionEventHandlers_HandleDisconnect
Default Value:
''
Property: ENH_MissionEventHandlers_OnUserConnected
Default Value:
''
Property: ENH_MissionEventHandlers_OnUserDisconnected
Default Value:
''
Property: ENH_MissionEventHandlers_OnUserClientStateChanged
Default Value:
''
Property: ENH_MissionEventHandlers_OnUserAdminStateChanged
Default Value:
''
Property: ENH_MissionEventHandlers_OnUserSelectedPlayer
Default Value:
''
Property: ENH_MissionEventHandlers_OnUserKicked
Default Value:
''
Property: ENH_MissionEventHandlers_PlayerConnected
Default Value:
''
Property: ENH_MissionEventHandlers_PlayerDisconnected
Default Value:
''
Description: Event Handlers are triggered upon certain events. The event handler is added on every client with an interface. See <t colorLink="#e69710"></t>Arma 3 - Music Event Handlers and <t colorLink="#e69710"></t>addMusicEventHandler for more information. The event ID is available through the variable 'ENH_MusicEventHandlers_EVENTNAME_ID'.
Property: ENH_MusicEventHandlers_MusicStart
Default Value:
''
Property: ENH_MusicEventHandlers_MusicStop
Default Value:
''
Description: Sets how fast the time will pass.
Property: ENH_timeMultiplier
Default Value:
```
== Visual Settings ==
=== View Distance ===
Description: Defines the view distance in meters. Keep in mind that this setting can be limited by either the server or the player's visual settings.
Property: ''ENH_viewDistance''
Default Value:
```sqf
Property: ENH_objViewDistance
Default Value:
```
=== Terrain Detail ===
Property: ''ENH_terrainDetail''
Default Value:
```sqf
Property: ENH_respawnTickets_west
Default Value:
```
=== Respawn Tickets OPFOR ===
Property: ''ENH_respawnTickets_east''
Default Value:
```sqf
Property: ENH_respawnTickets_independent
Default Value:
```
=== Respawn Tickets Civilian ===
Property: ''ENH_respawnTickets_civilian''
Default Value:
```sqf
Property: ENH_saveLoadout
Default Value:
false
Description: Enable the Dynamic Groups system.
Property: ENH_dynamicGroups
Default Value:
false
Description: Calculates AI skill based on player count and set base values. Skill will be dynamically changed when a player connects or disconnects. Works for up to four players only!
Property: ENH_dynamicSkill
Default Value:
[false, 0.5, 0.3, 0.8, 0.5, 0.5, 0.3, 0.8, 0.5, 0.5, 0.3, 0.8, 0.5]
Description: If enabled, a backup of the mission.sqm will be created when the scenario is saved or autosaved. The backups are saved within the scenario folder.
For this backup mechanism to work the Pythia modification is required.
Make sure to make a backup of your scenario before enabling this option for the first time!
Property: ENH_BackupMissionSQM
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_BackupMissionSQM', false]
Property: ENH_BackupMissionSQMPath
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_BackupMissionSQMPath', '']
Property: ENH_BackupMissionSQMBlacklist
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_BackupMissionSQMBlacklist', '']
Description: View distance and object view distance will be changed according to camera height. This option might cause performance issues on weak systems.
Property: ENH_DynamicViewDistance
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DynamicViewDistance', false]
Property: ENH_CollapseAssetBrowser
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_Interface_CollapseAssetBrowser', false]
Property: ENH_CollapseEntityList
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_Interface_CollapseEntityList', false]
Property: ENH_ShowPanelLeft
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_Interface_ShowPanelLeft', true]
Property: ENH_ShowPanelRight
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_Interface_ShowPanelRight', true]
Property: ENH_MinimapSize
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_Interface_MinimapSize', 2]
Property: ENH_MinimapScaleMultiplier
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_Interface_MinimapScaleMultiplier', 1]
Property: ENH_Statusbar_EntityCounter
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_Interface_EntityCounter', true]
Property: ENH_DrawBuildingPositions
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_Interface_DrawBuildingPositions', false]
Property: ENH_DrawDLCIcons
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_Interface_DrawDLCIcons', false]
Description: These settings help you test your scenarios during preview. They will not be saved in the mission.sqm so they won't effect your scenario when you publish it. Disabled in multiplayer.
Property: ENH_DebugOptions_Arsenal
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_Arsenal', false]
Property: ENH_DebugOptions_Garage
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_Garage', false]
Property: ENH_DebugOptions_KillBLUFOR
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_KillBLUFOR', false]
Property: ENH_DebugOptions_KillOPFOR
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_KillOPFOR', false]
Property: ENH_DebugOptions_KillIndependent
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_KillIndependent', false]
Property: ENH_DEBUGOPTIONS_KILLCIVILIAN
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_KillCivilian', false]
Property: ENH_DebugOptions_KillCursor
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_KillCursor', false]
Property: ENH_DebugOptions_DeleteCorpse
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_DeleteCorpse', false]
Property: ENH_DebugOptions_Teleport
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_Teleport', false]
Property: ENH_DebugOptions_VariableViewer
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_Arsenal', false]
Property: ENH_DebugOptions_ActiveScripts
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_ActiveScripts', false]
Property: ENH_DebugOptions_Invulnerability
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_Invulnerability', false]
Property: ENH_DebugOptions_Captive
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_Captive', false]
Property: ENH_DebugOptions_Stamina
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_Stamina', false]
Property: ENH_DebugOptions_BulletTracking
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_BulletTracking', false]
Property: ENH_DebugOptions_Zeus
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_Zeus', false]
Property: ENH_DebugOptions_NoRecoil
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_NoRecoil', false]
Property: ENH_DebugOptions_NoSway
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_NoSway', false]
Property: ENH_DebugOptions_UnlimitedAmmo
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_UnlimitedAmmo', false]
Property: ENH_DebugOptions_NoReload
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_NoReload', false]
Property: ENH_DebugOptions_FPS
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_FPS', false]
Property: ENH_DebugOptions_DrawViewDirection
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_DrawViewDirection', false]
Property: ENH_DebugOptions_DynSimDebug
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_DynSimDebug', false]
Property: ENH_DebugOptions_ShowGroups
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_ShowGroups', false]
Property: ENH_DebugOptions_DrawTriggers
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_DrawTriggers', false]
Property: ENH_DebugOptions_DebugPath
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_DebugPath', 0]
Property: ENH_DebugOptions_SkipTime
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_SkipTime', false]
Property: ENH_DebugOptions_TimeMultiplier
Default Value:
profileNamespace getVariable ['ENH_EditorPreferences_DebugOptions_TimeMultiplier', false]
Description: Scales the size of the object. Only works for objects without simulation. Disabled in multiplayer.
Property: ENH_objectScaling
Default Value:
```
== States ==
=== Visibility ===
Description: Defines the visibility of the object.
Property: ''ENH_featureTypeNew''
Default Value:
```sqf
Property: ENH_forceFlag
Default Value:
''
Property: ENH_setMass
Default Value:
1
Property: ENH_WaterLeakiness
Default Value:
getWaterLeakiness _this
Property: ENH_limitSpeed
Default Value:
```
=== Fuel Consumption Coefficient ===
Property: ''ENH_FuelConsumptionCoef''
Default Value:
```sqf
Description: The unit will not be attacked and will join the civilian side. The unit will still attack enemies!
Property: ENH_setCaptive
Default Value:
false
Property: ENH_allowSprint
Default Value:
true
Property: ENH_forceWalk
Default Value:
false
Property: ENH_makeHostage
Default Value:
false
Property: ENH_parachute
Default Value:
false
Property: ENH_enableHeadlights
Default Value:
false
Property: ENH_allowCrewInImmobile
Default Value:
false
Property: ENH_engineOn
Default Value:
false
Property: ENH_disableNVGEquipment
Default Value:
false
Property: ENH_disableTIEquipment
Default Value:
false
Property: ENH_doStop
Default Value:
false
Property: ENH_removeFromRemainsCollector
Default Value:
false
Property: ENH_SPR_Tickets
Default Value:
```
== Equipment Storage ==
=== Add Gun Light ===
Description: Forces unit to have gun light turned on.
Property: ''ENH_addGunLight''
Default Value:
```sqf
false
Property: ENH_virtualArsenal
Default Value:
false
Description: Allows to add damage to all available hit points of this entity. Some hitpoints might not have an effect!
Property: ENH_AdvancedDamage
Default Value:
if (getAllHitPointsDamage _this isNotEqualTo []) then {str [getAllHitPointsDamage _this # 0, getAllHitPointsDamage _this # 2]} else {str [[], []]}
Description: Plays a selected animation set. The gear needs to be set up manually.
Property: ENH_AmbientAnimations
Default Value:
['', [], false, false]
Description: Skill
Property: ENH_aimingShake
Default Value:
```
==== Aiming Speed ====
Property: ''ENH_aimingSpeed''
Default Value:
```sqf
Property: ENH_aimingAccuracy
Default Value:
```
==== Commanding ====
Property: ''ENH_commanding''
Default Value:
```sqf
Property: ENH_courage
Default Value:
```
==== General ====
Property: ''enh_general''
Default Value:
```sqf
Property: ENH_reloadingSpeed
Default Value:
```
==== Spot Distance ====
Property: ''ENH_spotDistance''
Default Value:
```sqf
Property: ENH_spotTime
Default Value:
```
==== Fleeing Coefficient ====
Property: ''ENH_allowFleeing''
Default Value:
```sqf
Property: ENH_disableAI_all
Default Value:
false
Property: ENH_disableAI_move
Default Value:
false
Property: ENH_disableAI_target
Default Value:
false
Property: ENH_disableAI_cover
Default Value:
false
Property: ENH_disableAI_autotarget
Default Value:
false
Property: ENH_disableAI_anim
Default Value:
false
Property: ENH_disableAI_FSM
Default Value:
false
Property: ENH_disableAI_aimingError
Default Value:
false
Property: ENH_disableAI_teamswitch
Default Value:
false
Property: ENH_disableAI_suppression
Default Value:
false
Property: ENH_disableAI_checkVisible
Default Value:
false
Property: ENH_disableAI_autocombat
Default Value:
false
Property: ENH_disableAI_path
Default Value:
false
Property: ENH_disableAI_mineDetection
Default Value:
false
Property: ENH_disableAI_weaponAim
Default Value:
false
Property: ENH_disableAI_NVG
Default Value:
false
Property: ENH_disableAI_lights
Default Value:
false
Property: ENH_disableAI_radioProtocol
Default Value:
false
Description: Defines whether the unit can fully heal other units.
Property: ENH_unitTraits_medic
Default Value:
_this getUnitTrait 'Medic'
Property: ENH_unitTraits_engineer
Default Value:
_this getUnitTrait 'Engineer'
Property: ENH_unitTrait_explosiveSpecialist
Default Value:
_this getUnitTrait 'ExplosiveSpecialist'
Property: ENH_unitTrait_UAVHacker
Default Value:
_this getUnitTrait 'UAVHacker'
Property: ENH_unitTraits_camouflage
Default Value:
```
==== Audible Coefficient ====
Property: ''ENH_unitTraits_audibleCoef''
Default Value:
```sqf
Property: ENH_unitTraits_loadCoef
Default Value:
```
=== Hold Action Subcategory ===
Description: Adds a hold action to this entity.
==== Hold Action ====
Property: ''ENH_HoldAction''
Default Value:
```sqf
['', '\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_revive_ca.paa', '\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_revive_ca.paa', 'true', 'true', '', '', '', '', 10, 1000, false, true, true]
Description: Event Handlers are triggered upon certain events. The event handler is added where the entity is local. Event parameters are passed to it via the <t colorLink="#e69710"></t>_this variable. See <t colorLink="#e69710"></t>Arma 3 - Event Handlers and <t colorLink="#e69710"></t>addEventHandler for more information.
Property: ENH_EventHandlers_AnimChanged
Default Value:
''
Property: ENH_EventHandlers_AnimDone
Default Value:
''
Property: ENH_EventHandlers_AnimStateChanged
Default Value:
''
Property: ENH_EventHandlers_Assembled
Default Value:
''
Property: ENH_EventHandlers_Attached
Default Value:
''
Property: ENH_EventHandlers_CargoLoaded
Default Value:
''
Property: ENH_EventHandlers_CargoUnloaded
Default Value:
''
Property: ENH_EventHandlers_ContainerClosed
Default Value:
''
Property: ENH_EventHandlers_ContainerOpened
Default Value:
''
Property: ENH_EventHandlers_ControlsShifted
Default Value:
''
Property: ENH_EventHandlers_Dammaged
Default Value:
''
Property: ENH_EventHandlers_Deleted
Default Value:
''
Property: ENH_EventHandlers_Detached
Default Value:
''
Property: ENH_EventHandlers_Disassembled
Default Value:
''
Property: ENH_EventHandlers_Engine
Default Value:
''
Property: ENH_EventHandlers_EpeContact
Default Value:
''
Property: ENH_EventHandlers_EpeContactEnd
Default Value:
''
Property: ENH_EventHandlers_EpeContactStart
Default Value:
''
Property: ENH_EventHandlers_Explosion
Default Value:
''
Property: ENH_EventHandlers_Fired
Default Value:
''
Property: ENH_EventHandlers_FiredMan
Default Value:
''
Property: ENH_EventHandlers_FiredNear
Default Value:
''
Property: ENH_EventHandlers_Fuel
Default Value:
''
Property: ENH_EventHandlers_Gear
Default Value:
''
Property: ENH_EventHandlers_GestureChanged
Default Value:
''
Property: ENH_EventHandlers_GestureDone
Default Value:
''
Property: ENH_EventHandlers_GetIn
Default Value:
''
Property: ENH_EventHandlers_GetInMan
Default Value:
''
Property: ENH_EventHandlers_GetOut
Default Value:
''
Property: ENH_EventHandlers_GetOutMan
Default Value:
''
Property: ENH_EventHandlers_HandleDamage
Default Value:
''
Property: ENH_EventHandlers_HandleHeal
Default Value:
''
Property: ENH_EventHandlers_HandleIdentity
Default Value:
''
Property: ENH_EventHandlers_HandleRating
Default Value:
''
Property: ENH_EventHandlers_HandleScore
Default Value:
''
Property: ENH_EventHandlers_Hit
Default Value:
''
Property: ENH_EventHandlers_HitPart
Default Value:
''
Property: ENH_EventHandlers_IncomingMissile
Default Value:
''
Property: ENH_EventHandlers_InventoryClosed
Default Value:
''
Property: ENH_EventHandlers_InventoryOpened
Default Value:
''
Property: ENH_EventHandlers_Killed
Default Value:
''
Property: ENH_EventHandlers_LandedStopped
Default Value:
''
Property: ENH_EventHandlers_LandedTouchDown
Default Value:
''
Property: ENH_EventHandlers_Landing
Default Value:
''
Property: ENH_EventHandlers_LandingCanceled
Default Value:
''
Property: ENH_EventHandlers_LeaningChanged
Default Value:
''
Property: ENH_EventHandlers_Local
Default Value:
''
Property: ENH_EventHandlers_MagazineUnloaded
Default Value:
''
Property: ENH_EventHandlers_OpticsModeChanged
Default Value:
''
Property: ENH_EventHandlers_OpticsSwitch
Default Value:
''
Property: ENH_EventHandlers_PeriscopeElevationChanged
Default Value:
''
Property: ENH_EventHandlers_Put
Default Value:
''
Property: ENH_EventHandlers_Reloaded
Default Value:
''
Property: ENH_EventHandlers_Respawn
Default Value:
''
Property: ENH_EventHandlers_RopeAttach
Default Value:
''
Property: ENH_EventHandlers_RopeBreak
Default Value:
''
Property: ENH_EventHandlers_SeatSwitched
Default Value:
''
Property: ENH_EventHandlers_SeatSwitchedMan
Default Value:
''
Property: ENH_EventHandlers_SlotItemChanged
Default Value:
''
Property: ENH_EventHandlers_SoundPlayed
Default Value:
''
Property: ENH_EventHandlers_Suppressed
Default Value:
''
Property: ENH_EventHandlers_Take
Default Value:
''
Property: ENH_EventHandlers_TaskSetAsCurrent
Default Value:
''
Property: ENH_EventHandlers_TurnIn
Default Value:
''
Property: ENH_EventHandlers_TurnOut
Default Value:
''
Property: ENH_EventHandlers_VisionModeChanged
Default Value:
''
Property: ENH_EventHandlers_WeaponAssembled
Default Value:
''
Property: ENH_EventHandlers_WeaponChanged
Default Value:
''
Property: ENH_EventHandlers_WeaponDeployed
Default Value:
''
Property: ENH_EventHandlers_WeaponDisassembled
Default Value:
''
Property: ENH_EventHandlers_WeaponRested
Default Value:
''
Description: Makes the group of the selected unit patrol an area. The value defines the max. distance between two patrol waypoints.
0 deactivates the patrol.
Property: ENH_TaskPatrol
Default Value:
```
=== Group Marker Subcategory ===
Description: Shows the groups position on the map. The position is updated every second. If the group becomes empty, the marker gets deleted. The update process can be paused by setting the variable 'ENH_GroupMarker_Update' in the group's namespace to false.
==== Group Marker ====
Property: ''ENH_groupMarker''
Default Value:
```sqf
['', 'Default', '', true, true]
Description: Event Handlers are triggered upon certain events. The event handler is added where the entity is local. Event parameters are passed to it via the <t colorLink="#e69710"></t>_this variable. See <t colorLink="#e69710"></t>Arma 3 - Event Handlers and <t colorLink="#e69710"></t>addEventHandler for more information.
Property: ENH_EventHandlers_CombatModeChanged
Default Value:
''
Property: ENH_EventHandlers_CommandChanged
Default Value:
''
Property: ENH_EventHandlers_Deleted
Default Value:
''
Property: ENH_EventHandlers_Empty
Default Value:
''
Property: ENH_EventHandlers_EnableAttackChanged
Default Value:
''
Property: ENH_EventHandlers_EnemyDetected
Default Value:
''
Property: ENH_EventHandlers_Fleeing
Default Value:
''
Property: ENH_EventHandlers_FormationChanged
Default Value:
''
Property: ENH_EventHandlers_GroupIdChanged
Default Value:
''
Property: ENH_EventHandlers_KnowsAboutChanged
Default Value:
''
Property: ENH_EventHandlers_LeaderChanged
Default Value:
''
Property: ENH_EventHandlers_Local
Default Value:
''
Property: ENH_EventHandlers_SpeedModeChanged
Default Value:
''
Property: ENH_EventHandlers_UnitJoined
Default Value:
''
Property: ENH_EventHandlers_UnitKilled
Default Value:
''
Property: ENH_EventHandlers_UnitLeft
Default Value:
''
Property: ENH_EventHandlers_VehicleAdded
Default Value:
''
Property: ENH_EventHandlers_VehicleRemoved
Default Value:
''
Property: ENH_EventHandlers_WaypointComplete
Default Value:
''
Description: Sets marker draw priority. Higher priority markers are drawn on top. Default priority is 0.
Property: ENH_markerDrawPriority
Default Value:
```
== Hide on Start ==
=== Hide on Start ===
Description: Hides the marker at the start of the mission.
Property: ''ENH_markerHideOnStart''
Default Value:
```sqf
false
Property: ENH_markerShowOnCondition
Default Value:
''