Always use 64 as the block size of moe_align kernel to avoid lds out of limit #303
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The moe_align kernel uses the max value between num of experts and warp size as the gpu block size. This leads to lds out of limit when handling model with big number of experts.
This PR sets the block size to always be warp size, and changes the kernel to handle the situation when thread number is smaller than number of experts.