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Merge pull request #5065 from RPTools/l18n_develop
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New Crowdin updates
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cwisniew authored Nov 28, 2024
2 parents 7f317c8 + 59e7b3b commit 1ef502f
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Showing 17 changed files with 34 additions and 0 deletions.
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = Display Name\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Cell Type\:
MapPropertiesDialog.label.cell.dist = Distance per cell\:
MapPropertiesDialog.label.cell.pixels = Pixels per Cell\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = Vist navn\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = Dette er, hvordan kortet henvises til i makroer og er kun synlig for spilleder.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Celletype\:
MapPropertiesDialog.label.cell.dist = Afstand pr. celle\:
MapPropertiesDialog.label.cell.pixels = Pixels pr. celle\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Token können nicht {0} b
MapPropertiesDialog.label.playerMapAlias = Anzeigename\:
MapPropertiesDialog.label.playerMapAlias.tooltip = Der den Spielern angezeigte Name der Karte. Muss einzigartig sein innerhalb der Kampagne.
MapPropertiesDialog.label.Name.tooltip = Diese Bezeichnung für die Karte wird in Makros verwendet und ist nur für den SL sichtbar.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Zellentyp\:
MapPropertiesDialog.label.cell.dist = Abstand pro Zelle\:
MapPropertiesDialog.label.cell.pixels = Pixel pro Zelle\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = Display Name\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Cell Type\:
MapPropertiesDialog.label.cell.dist = Distance per cell\:
MapPropertiesDialog.label.cell.pixels = Pixels per Cell\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = Display Name\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Cell Type\:
MapPropertiesDialog.label.cell.dist = Distance per cell\:
MapPropertiesDialog.label.cell.pixels = Pixels per Cell\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = Display Name\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Cell Type\:
MapPropertiesDialog.label.cell.dist = Distance per cell\:
MapPropertiesDialog.label.cell.pixels = Pixels per Cell\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = Display Name\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Type de cellule \:
MapPropertiesDialog.label.cell.dist = Distance par cellule \:
MapPropertiesDialog.label.cell.pixels = Pixels par cellule \:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = Le lib\:Token non possono esse
MapPropertiesDialog.label.playerMapAlias = Nome Visualizzato\:
MapPropertiesDialog.label.playerMapAlias.tooltip = Questo è il modo in cui i giocatori vedranno la mappa identificata. Deve essere unico all'interno della campagna.
MapPropertiesDialog.label.Name.tooltip = Questo è il modo in cui la mappa viene indicata nelle macro ed è visibile solo al GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Tipo Cella\:
MapPropertiesDialog.label.cell.dist = Distanza per cella\:
MapPropertiesDialog.label.cell.pixels = Pixel per cella\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = URIアクセスを使用する
MapPropertiesDialog.label.playerMapAlias = 表示名称:
MapPropertiesDialog.label.playerMapAlias.tooltip = この名称によりプレイヤーが地図を識別する事になります。キャンペーン内で重複しない名称にする必要があります。
MapPropertiesDialog.label.Name.tooltip = マクロ内で参照される名称であり、GMにのみ表示される名称です。
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = マスの種類:
MapPropertiesDialog.label.cell.dist = 1マスあたりの距離:
MapPropertiesDialog.label.cell.pixels = 1マスあたりのピクセル数:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens kunnen niet {0} ge
MapPropertiesDialog.label.playerMapAlias = Weergavenaam\:
MapPropertiesDialog.label.playerMapAlias.tooltip = Dit is hoe de kaart voor de spelers genoemd wordt. Moet uniek zijn binnen de campagne.
MapPropertiesDialog.label.Name.tooltip = Dit is hoe naar de kaart verwezen wordt in macro's en is alleen zichtbaar voor de GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Type cel\:
MapPropertiesDialog.label.cell.dist = Afstand per cel\:
MapPropertiesDialog.label.cell.pixels = Pixels per cel\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens nie może być naz
MapPropertiesDialog.label.playerMapAlias = Nazwa Wyświetlana\:
MapPropertiesDialog.label.playerMapAlias.tooltip = W ten sposób gracze zobaczą mapę. Musi być unikalny w kampanii.
MapPropertiesDialog.label.Name.tooltip = W ten sposób mapa jest wymieniana w makro i widoczna tylko dla GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Kształt Pola\:
MapPropertiesDialog.label.cell.dist = Odległość 1 Pola\:
MapPropertiesDialog.label.cell.pixels = Piksele na Pole\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = Nome de Exibição\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = Esse é o nome o qual o mapa é referenciado em macros e é somente visível para o GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Tipo de Célula\:
MapPropertiesDialog.label.cell.dist = Distância por célula\:
MapPropertiesDialog.label.cell.pixels = Pixeis por Célula\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = Display Name\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Cell Type\:
MapPropertiesDialog.label.cell.dist = Distance per cell\:
MapPropertiesDialog.label.cell.pixels = Pixels per Cell\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = Display Name\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Cell Type\:
MapPropertiesDialog.label.cell.dist = Distance per cell\:
MapPropertiesDialog.label.cell.pixels = Pixels per Cell\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = Display Name\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Typ av cell\:
MapPropertiesDialog.label.cell.dist = Avstånd per cell\:
MapPropertiesDialog.label.cell.pixels = Pixlar per cell\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = Display Name\:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = Тип клітинки\:
MapPropertiesDialog.label.cell.dist = Відстань на клітинку\:
MapPropertiesDialog.label.cell.pixels = Пікселів на клітинку\:
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Expand Up @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named {
MapPropertiesDialog.label.playerMapAlias = 显示名称:
MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign.
MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.cell.type = 单元格类型:
MapPropertiesDialog.label.cell.dist = 每单元格距离:
MapPropertiesDialog.label.cell.pixels = 每单元格像素:
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