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Added Features and Restructured Vibration States #29

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Mar 3, 2024
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Original file line number Diff line number Diff line change
@@ -0,0 +1,128 @@
package com.therainbowville.minegasm.common;

import java.util.Map;
import java.util.HashMap;

import com.therainbowville.minegasm.config.ClientConfig;
import com.therainbowville.minegasm.config.MinegasmConfig;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

// Architecture inspired from https://github.com/Fyustorm/mInetiface
public abstract class AbstractVibrationState
{

protected static final org.apache.logging.log4j.Logger LOGGER = LogManager.getLogger();
protected final float streakCountdownAmount;
protected float intensity;

protected float vibrationCountdown;
protected float vibrationFeedbackCountdown;

protected AbstractVibrationState(float streakSeconds)
{
streakCountdownAmount = streakSeconds;
vibrationCountdown = 0;
vibrationFeedbackCountdown = 0;
intensity = 0;
}

public void onTick()
{
if (accumulationEnabled())
{
if (vibrationCountdown > 0)
vibrationCountdown--;
else if (intensity > 0) {
intensity = Math.max(0, intensity - 5);
vibrationCountdown = streakCountdownAmount * MinegasmConfig.ticksPerSecond;
}
} else {
vibrationCountdown = Math.max(0, vibrationCountdown - 1);
}

vibrationFeedbackCountdown = Math.max(0, vibrationFeedbackCountdown - 1);
}

public void resetState()
{
vibrationCountdown = 0;
vibrationFeedbackCountdown = 0;
intensity = 0;
}

protected static boolean accumulationEnabled()
{
return MinegasmConfig.mode.equals(ClientConfig.GameplayMode.ACCUMULATION);
}

public static int getIntensity(String type) {
Map<String, Integer> normal = new HashMap<>();
normal.put("attack", 60);
normal.put("hurt", 0);
normal.put("mine", 80);
normal.put("place", 20);
normal.put("xpChange", 100);
normal.put("harvest", 10);
normal.put("fishing", 50);
normal.put("vitality", 0);
normal.put("advancement", 100);

Map<String, Integer> masochist = new HashMap<>();
masochist.put("attack", 0);
masochist.put("hurt", 100);
masochist.put("mine", 0);
masochist.put("place", 0);
masochist.put("xpChange", 0);
masochist.put("fishing", 0);
masochist.put("harvest", 0);
masochist.put("vitality", 10);
masochist.put("advancement", 0);

Map<String, Integer> hedonist = new HashMap<>();
hedonist.put("attack", 60);
hedonist.put("hurt", 10);
hedonist.put("mine", 80);
hedonist.put("place", 20);
hedonist.put("xpChange", 100);
hedonist.put("fishing", 50);
hedonist.put("harvest", 20);
hedonist.put("vitality", 10);
hedonist.put("advancement", 100);

Map<String, Integer> accumulation = new HashMap<>();
accumulation.put("attack", 1);
accumulation.put("hurt", 1);
accumulation.put("mine", 1);
accumulation.put("place", 1);
accumulation.put("xpChange", 1);
accumulation.put("fishing", 50);
accumulation.put("harvest", 10);
accumulation.put("vitality", 0);
accumulation.put("advancement", 1);

Map<String, Integer> custom = new HashMap<>();
custom.put("attack", MinegasmConfig.attackIntensity);
custom.put("hurt", MinegasmConfig.hurtIntensity);
custom.put("mine", MinegasmConfig.mineIntensity);
custom.put("place", MinegasmConfig.placeIntensity);
custom.put("xpChange", MinegasmConfig.xpChangeIntensity);
custom.put("fishing", MinegasmConfig.fishingIntensity);
custom.put("harvest", MinegasmConfig.harvestIntensity);
custom.put("vitality", MinegasmConfig.vitalityIntensity);
custom.put("advancement", MinegasmConfig.advancementIntensity);


return switch (MinegasmConfig.mode)
{
case NORMAL -> normal.get(type);
case MASOCHIST -> masochist.get(type);
case HEDONIST -> hedonist.get(type);
case ACCUMULATION -> accumulation.get(type);
case CUSTOM -> custom.get(type);
};
}

public abstract int getIntensity();
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
package com.therainbowville.minegasm.common;

import net.minecraft.advancements.FrameType;
import net.minecraft.advancements.Advancement;
import net.minecraftforge.event.entity.player.AdvancementEvent;

import com.therainbowville.minegasm.config.MinegasmConfig;

public class VibrationStateAdvancement extends AbstractVibrationState
{
public VibrationStateAdvancement()
{
super(0);
}

public void onAdvancement(AdvancementEvent event)
{
if (getIntensity("advancement") == 0) return;
try {
LOGGER.info("Advancement Event: " + event);
Advancement advancement = event.getAdvancement();
if (advancement == null) return;
FrameType type = advancement.getDisplay().getFrame();
int duration = switch (type) {
case TASK -> 5;
case GOAL -> 7;
case CHALLENGE -> 10;
};

vibrationCountdown = duration * MinegasmConfig.ticksPerSecond;
vibrationFeedbackCountdown = 1.5f * MinegasmConfig.ticksPerSecond;
} catch (Throwable e) {
LOGGER.throwing(e);
}
}

public int getIntensity()
{
if (accumulationEnabled())
return Math.toIntExact(Math.round(intensity));
else if (vibrationFeedbackCountdown > 0)
return Math.min(100, getIntensity("advancement") + 20);
else if (vibrationCountdown > 0)
return getIntensity("advancement");
else return 0;
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
package com.therainbowville.minegasm.common;

import com.therainbowville.minegasm.config.MinegasmConfig;

public class VibrationStateAttack extends AbstractVibrationState
{
public VibrationStateAttack()
{
super(3);
}

public void onAttack()
{
if (getIntensity("attack") == 0) return;

if (accumulationEnabled())
{
intensity = Math.min(100, intensity + 5);
vibrationCountdown = streakCountdownAmount * MinegasmConfig.ticksPerSecond;
vibrationFeedbackCountdown = 1 * 0;
} else {
vibrationCountdown = 3 * MinegasmConfig.ticksPerSecond;
vibrationFeedbackCountdown = 1 * MinegasmConfig.ticksPerSecond;
}
}

public int getIntensity()
{
if (accumulationEnabled())
return Math.toIntExact(Math.round(intensity));
else if (vibrationFeedbackCountdown > 0)
return Math.min(100, getIntensity("attack") + 20);
else if (vibrationCountdown > 0)
return getIntensity("attack");
else return 0;
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
package com.therainbowville.minegasm.common;

import com.therainbowville.minegasm.config.MinegasmConfig;

public class VibrationStateClient extends AbstractVibrationState
{
public VibrationStateClient()
{
super(0);
}

public void setVibration(int intensity, int durationSeconds)
{
intensity = intensity;
vibrationCountdown = durationSeconds * MinegasmConfig.ticksPerSecond;
}

public int getIntensity()
{
if (vibrationCountdown > 0)
return Math.toIntExact(Math.round(intensity));
else return 0;
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
package com.therainbowville.minegasm.common;

import net.minecraft.world.entity.player.Player;
import net.minecraft.world.phys.Vec3;

import com.therainbowville.minegasm.config.MinegasmConfig;

public class VibrationStateFish extends AbstractVibrationState
{
public VibrationStateFish()
{
super(0);
}

public void onTick(Player player)
{
if (player.fishing != null)
{
Vec3 vector = player.fishing.getDeltaMovement();
double x = vector.x();
double y = vector.y();
double z = vector.z();
if (y < -0.075 && !player.level.getFluidState(player.fishing.blockPosition()).isEmpty() && x == 0 && z == 0)
{
vibrationCountdown = 1.5f * MinegasmConfig.ticksPerSecond;
LOGGER.info("Fishing!");
}
}
}

public int getIntensity()
{
if (vibrationCountdown > 0)
return getIntensity("fishing");
else return 0;
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
package com.therainbowville.minegasm.common;

import net.minecraft.world.level.block.state.BlockState;

import com.therainbowville.minegasm.config.MinegasmConfig;

public class VibrationStateHarvest extends AbstractVibrationState
{
private VibrationStateMine mineState;

public VibrationStateHarvest(VibrationStateMine state)
{
super(0);
mineState = state;
}

public void onHarvest() {
vibrationCountdown = 3;
mineState.onHarvest();
}

public int getIntensity()
{
if (vibrationCountdown > 0){
if (accumulationEnabled())
return Math.min(100, mineState.getIntensity() + 20);
else
return getIntensity("harvest");
}
else return 0;
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
package com.therainbowville.minegasm.common;

import com.therainbowville.minegasm.config.MinegasmConfig;

public class VibrationStateHurt extends AbstractVibrationState
{
public VibrationStateHurt()
{
super(3);
}

public void onHurt() {
if (getIntensity("hurt") == 0) return;

if (accumulationEnabled())
{
intensity = Math.min(100, intensity + 10);
vibrationCountdown = streakCountdownAmount * MinegasmConfig.ticksPerSecond;
vibrationFeedbackCountdown = 1 * MinegasmConfig.ticksPerSecond;
} else {
vibrationCountdown = 3 * MinegasmConfig.ticksPerSecond;
vibrationFeedbackCountdown = 1 * MinegasmConfig.ticksPerSecond;
}
}

public int getIntensity()
{
if (accumulationEnabled())
return Math.toIntExact(Math.round(intensity));
else if (vibrationFeedbackCountdown > 0)
return Math.min(100, getIntensity("hurt") + 20);
else if (vibrationCountdown > 0)
return getIntensity("hurt");
else return 0;
}
}
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