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A DirectX8 implementation on top of DirectX12.

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Dx8to12 - A DirectX 8 implementation on DirectX12.

Dx8to12 implements the DirectX8 API on top of DirectX 12. The main functionality is complete. However, I haven't implemented parts of the API that weren't used in the games I was testing; for example, many of the getter functions like GetTexture.

Supported Features

  • The full fixed-function vertex and pixel pipeline. Vs_1_1 programmable shaders, and a subset of ps_1_3 programmable shaders (enough to get the games I was testing working).

  • Cubemaps.

  • Dynamic and managed buffers/textures.

Tested Games

Battlefield 1942™ and Age of Mythology™.

Why?

Why not?

No, seriously. Why?

I wanted to learn DirectX 12!

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A DirectX8 implementation on top of DirectX12.

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