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Auga 1.3.0 #215
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### 1.2.17 * Adding appropriate Dependency Checks to that Mod Detection actually works. * Fixing a logic error where it wasn't respecting the priority of Chatter and Sears Catalog correctly * This will provide the priority. # Conflicts: # Auga/Auga.cs # Auga/Properties/AssemblyInfo.cs # Auga/manifest.json
# Conflicts: # Auga/Auga.csproj # AugaUnityLib/AugaUnityLib.csproj
# Conflicts: # Auga/Auga.csproj
# Conflicts: # Auga/Auga.csproj
### 1.3.4 - Refactored for Valheim 0.217.24 Update Part 5 * NEW FEATURES * Refactored Auga to allow Vanilla Status effects to be added * I have re-enabled the Status Effect Template and Status Effect Root * Mods can now utilize these fields from the HUD. * This has allowed Valheim Legends to be compatible and fully functional with Auga * There is now a moveable window in Auga for Ability Buttons and Other Status effects in addition to the normal Status Effects List. * Defaults Ability Buttons position to just to the left of the Minimal Statuses under the map. * Will always stack vertically. * Refactored Barber UI for a better look.
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1.3.0 - Refactored for Valheim 0.217.24 Update