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Version 4.5.0
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Rangi42 committed Mar 7, 2020
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -4,7 +4,7 @@ A map and tileset editor for [pokecrystal](https://github.com/pret/pokecrystal),

Inspired by [crowdmap](https://github.com/yenatch/crowdmap), but implemented with C++ and [FLTK](http://www.fltk.org/), and with more functions for graphics editing.

Latest release: [**4.4.4**](https://github.com/Rangi42/polished-map/releases/tag/v4.4.4)
Latest release: [**4.5.0**](https://github.com/Rangi42/polished-map/releases/tag/v4.5.0)

Follow the steps in [INSTALL.md](INSTALL.md) to install the release copy of Polished Map, or the longer instructions to build it yourself from source.

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3 changes: 2 additions & 1 deletion res/help.html
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Expand Up @@ -29,7 +29,8 @@ <h1>)" PROGRAM_NAME R"(</h1>
<li><b>Auto-Load Events:</b> Automatically loads the .asm file corresponding to the map if one exists. For example, if you open maps)" DIR_SEP "PalletTown.blk, then this option will automatically try to load maps" DIR_SEP "PalletTown.asm (for pokecrystal-based projects) or data" DIR_SEP "mapObjects" DIR_SEP R"(PalletTown.asm (for pokered).</li>
<li><b>Auto-Load Special Palettes:</b> Automatically loads a .pal file associated with the map if one exists. Association is based on the map, landmark, or tileset. For example, if you open maps)" DIR_SEP "IcePath1F.blk with the tileset gfx" DIR_SEP "tilesets" DIR_SEP "ice_path.png and the landmark in data" DIR_SEP "maps" DIR_SEP "maps.asm for IcePath is ICE_PATH, then this option will automatically load maps" DIR_SEP "IcePath1F.pal (corresponding to the map), or else gfx" DIR_SEP "tilesets" DIR_SEP "ice_path.pal (the landmark), or else gfx" DIR_SEP "tilesets" DIR_SEP R"(ice_path.pal (the tileset). You can also use Data&nbsp;→&nbsp;Load&nbsp;Palettes… to manually load any such .pal file.</li>
<li><b>Auto-Load Roof Colors:</b> Automatically loads colors for the ROOF palette of the map's group, if the group was detected from constants)" DIR_SEP "map_constants.asm and the roof palettes are defined in gfx" DIR_SEP "tilesets" DIR_SEP "roofs.pal (or tilesets" DIR_SEP R"(roof.pal for backwards compatibility with older pokecrystal versions). You can also use Data&nbsp;→&nbsp;Load&nbsp;Roof&nbsp;Colors to do this manually.</li>
<li><b>Drag and Drop:</b> Enables drag-and-drop for blocks in the sidebar, tiles in the tileset editor or roof editor, and colors in the palette editor. Left-click and drag one item onto another to swap them; hold Ctrl and do the same to copy.
<li><b>Drag and Drop:</b> Enables drag-and-drop for blocks in the sidebar, tiles in the tileset editor or roof editor, and colors in the palette editor. Left-click and drag one item onto another to swap them; hold Ctrl and do the same to copy.</li>
<li><b>Overworld Map Size:</b> The overworld map block buffer in WRAM stores the entire current map, padded by 3 blocks on each side. )" PROGRAM_NAME R"( warns you if you save a map that would overflow this buffer. If your project modifies the buffer size, this option will let you configure the warning.</li>
</ul>
<hr>
<p>Most functions are available via the menu bar, the toolbar, or shortcut keys.</p>
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6 changes: 3 additions & 3 deletions src/version.h
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@@ -1,11 +1,11 @@
#ifndef VERSION_H
#define VERSION_H

#define PROGRAM_VERSION 4,4,4
#define PROGRAM_VERSION 4,5,0
#ifdef _DEBUG
#define PROGRAM_VERSION_STRING "4.4.4 [DEBUG]"
#define PROGRAM_VERSION_STRING "4.5.0 [DEBUG]"
#else
#define PROGRAM_VERSION_STRING "4.4.4"
#define PROGRAM_VERSION_STRING "4.5.0"
#endif

#define PROGRAM_EXE_NAME "polishedmap"
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