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I wouldn't call this efficient... but it technically works. This will prevent trainer sight when a boulder is in the way. If we removed the boulder sprite check it will prevent trainer sight if anything is in the way.
My brain doesn't want to be efficient right now, so If you see ways to optimize please suggest and i'll apply. Furthermore, we may want to farcall some of this so it's not in the home bank? I'll leave that up to you.
Resolves #381