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Releases: RawToast/bouken

Enemy Memory

24 Sep 03:06
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  • Enemies have single turn memory of the player's location
  • No longer use deprecated reason-scripts.
  • Updated Reason, Reason-React, BuckleScript, and other core dependencies
  • Simplified deployment

Frontend & Vision

24 Jun 14:35
907ffad
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  • Updated frontend with controls and key
  • Restricted the player's view in the frontend to the subset of the map around the player
  • Restricted player view based on line of sight vision
  • Additional terrain type rough ground with minor movement penalties
  • Support for objects on tiles: gold, trap, and snare
  • Some enemies use a new vision based AI
  • Reworked dungeon layouts

Improved Enemies

16 Jun 23:36
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  • Vastly improved enemy pathfinding
  • Added smarter and more dangerous enemies:
    • A faster enemy X
    • Minotaur M
  • The player can wait using s
  • Stairs take 2 turns to use

Improved World and Terrain Support

14 Jun 09:41
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  • New level designs and easier level creation
  • Actions in water are slower for player and enemies
  • Fixed enemy movement bug, which was causing enemies to take multiple turns at once
  • Fixed player attack bug, which was causing attacks to have no cost for the player

Initial MVP Release

09 Jun 13:12
519c636
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Minimum functionality for this project to actually be a game.