Releases: RawToast/bouken
Releases · RawToast/bouken
Enemy Memory
Frontend & Vision
- Updated frontend with controls and key
- Restricted the player's view in the frontend to the subset of the map around the player
- Restricted player view based on line of sight vision
- Additional terrain type
rough ground
with minor movement penalties - Support for objects on tiles: gold, trap, and snare
- Some enemies use a new vision based AI
- Reworked dungeon layouts
Improved Enemies
- Vastly improved enemy pathfinding
- Added smarter and more dangerous enemies:
- A faster enemy
X
- Minotaur
M
- A faster enemy
- The player can wait using
s
- Stairs take 2 turns to use
Improved World and Terrain Support
- New level designs and easier level creation
- Actions in water are slower for player and enemies
- Fixed enemy movement bug, which was causing enemies to take multiple turns at once
- Fixed player attack bug, which was causing attacks to have no cost for the player
Initial MVP Release
Minimum functionality for this project to actually be a game.