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SWIG bindings for Box2D (to Lua, and hopefully to other languages)

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!!! Work-In-Progress

swigbox2d

SWIG binding for Box2D

This repo generates bindings for Box2D to other languages (eg. Lua), by providing a box2d.i SWIG interface file.

SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages (C#, Java, Lua, Python, Ruby, ...)

Box2D is a 2D physics engine for games

Current Status

  • SWIG 4.0.2
  • box2d v2.4.1

Build

Currently the provided Makefile only compiles this repo for the lua language, and you need to install swig and build box2d manually before proceeding. After you have the built binary of box2d, you use make to build this project.

Using make

# This method requires `swig` installed and `box2d` already built.

# If you don't have a `box2d` binary on your drive, you can recursively clone this repo to download the source to the submodule folder `box2d/`, and do:
# cd box2d; ./build.bat; cd ..     # For Windows
# (cd box2d && bash ./build.sh)    # For Unix systems

# Set the options first.
# You may want to read the `Makefile` for more options. (not very well documented though...)
EXPORT BUILD_MODE=[DEBUG|RELEASE]
EXPORT BUILD_TYPE=[SHARED|STATIC]
EXPORT SWIG_TARGET_LANGUAGE=[lua]
# If the binding targets to lua, you also need to set the path of the lua library. Change the following paths accordingly.
EXPORT LUA_LIB_NAME=[luajit|lua5.1|...]
EXPORT LUA_LIB_PATH=/usr/lib/x86_64-linux-gnu
EXPORT LUA_INCLUDE_PATH=/usr/include/lua5.1

# Build.
make

# Clean the project.
make clean

Examples

Lua

TODO

Usage Notes

TODO

Performance Notes

TODO

Pull Requests are welcomed

Would be nicer if this repo can be a collection featuring Ruby/Python/... bindings as well!

LICENSE

MIT

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