- Amsterdam, Netherlands
-
10:55
(UTC +01:00) - https://refactoring.ninja
- u/Razenpok
- in/razenpok
Highlights
- Pro
Lists (3)
Sort Name ascending (A-Z)
Stars
A Vite Plugin extracts resource files referenced in library mode instead of embedded them as base64.
🔬 A fast, interactive web-based viewer for performance profiles.
a list of curated opensource Unity packages for future proof Game Developers
Тимлид – это ❄️, потому что в каждой компании он уникален и неповторим.
Unity Performance Tuning knowledge book
Provides a service to install NuGet packages into a Unity project via the Unity Package Manager
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
Fast persistent recoverable log and key-value store + cache, in C# and C++.
Compatibility tool for Steam Play based on Wine and additional components
The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
GUI Application to work with engine assets, asset bundles, and serialized files
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
A small, yet powerful framework, designed for building applications across all XAML platforms. Its strong support for MV* patterns will enable you to build your solution quickly, without the need t…
A tool to help symbolicate il2cpp google crashes
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and g…
UI Culling for Unity allows to trigger OnBecameVisible & OnBecameInvisible events on uGUI widgets.
This is the Official Repository of the Mod GregTech 6 for Minecraft 1.7.10
Easily build, run tests and coverage, cross-compile, package and publish your .NET library or application to NuGet and GitHub.
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
An example showing how to write a Unity native plugin in Rust