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feature: Tickets system. #112

Merged
merged 3 commits into from
Apr 17, 2024
Merged

feature: Tickets system. #112

merged 3 commits into from
Apr 17, 2024

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SergeyShorokhov
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@SergeyShorokhov SergeyShorokhov commented Apr 15, 2024

Desc

Tickets Mode in Counter-Strike:
tickets_counter
redm_tickets_hud_settings

In this mode, teams compete for ticket count. Each team starts with a fixed amount of tickets (e.g. 150). When a player from one team kills a player from the opposing team, the tickets of the opposing team decrease by 1.

Players stop respawning once the tickets (tickets) of their team reach zero. The team that runs out of players loses.

This mode requires coordinated team play and skilled use of weapons from the players. It adds additional strategic depth to Counter-Strike, forcing teams to carefully consider their actions and movements on the map to maximize their kill count.

Gameplay

video: https://www.youtube.com/watch?v=SYixrp5Uu2c

ConVars

  • redm_tickets
  • redm_tickets_hud_update_freq
  • redm_tickets_hud_blink_percent
  • redm_tickets_hud_type
  • redm_tickets_hud_x
  • redm_tickets_hud_y
  • redm_tickets_hud_gap

@SergeyShorokhov SergeyShorokhov added the enhancement New feature or request label Apr 15, 2024
@SergeyShorokhov SergeyShorokhov added this to the 1.0.0 milestone Apr 15, 2024
@SergeyShorokhov SergeyShorokhov self-assigned this Apr 15, 2024
@SergeyShorokhov SergeyShorokhov changed the title new ConVars: redm_tickets, redm_tickets_count new feature: Tickets system. Apr 16, 2024
@SergeyShorokhov SergeyShorokhov changed the title new feature: Tickets system. feature: Tickets system. Apr 16, 2024
- `redm_tickets`
- `redm_tickets_hud_update_freq`
- `redm_tickets_hud_blink_percent`
- `redm_tickets_hud_type`
- `redm_tickets_hud_x`
- `redm_tickets_hud_y`
- `redm_tickets_hud_gap`
@SergeyShorokhov SergeyShorokhov merged commit 5737424 into master Apr 17, 2024
2 checks passed
@SergeyShorokhov SergeyShorokhov deleted the feature/tickets branch April 17, 2024 21:24
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