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Releases: ReDeathmatch/ReDeathmatch_AMXX

Release 1.0.0-b11

23 Jun 18:20
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What's Changed

  • new ConVar: redm_equip_manager by @wopox1337 in #123
  • fix: add redm_dump_equip access check by @wopox1337 in #124
  • redm ConCommand: add more info about commit or release by @wopox1337 in #125
  • new ConVars: redm_mode_title_hud_x, redm_mode_title_hud_y by @wopox1337 in #126
  • fix: ConVars redm_tickets_hud_* clamp lower bound to -1.0 by @wopox1337 in #127
  • Feature: ReDM update notifer by @wopox1337 in #128

Full Changelog: 1.0.0-b.10...1.0.0-b11

Release 1.0.0-b.10

19 Jun 13:20
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What's Changed

  • fix: spawns count for gamedll by @wopox1337 in #111
  • new ConVars: redm_changeteam_unlimited, redm_changeteam_freq by @wopox1337 in #109
  • feature: Tickets system. by @wopox1337 in #112
  • fix: redm_randomspawn can't get from config by @wopox1337 in #115
  • Fix: lastinv knife deploying by @wopox1337 in #117
  • Feature: add docker task by @wopox1337 in #108
  • fix: bot checks for random weapons by @wopox1337 in #120
  • Feature: more info about redm by @wopox1337 in #121

Full Changelog: 1.0.0-b9...1.0.0-b.10

Release 1.0.0-b9

28 Mar 16:55
6af77ac
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What's Changed

  • Feature: New spawns style preset "random" (beta) by @wopox1337 in #106

Full Changelog: 1.0.0-b.8...1.0.0-b9

Release 1.0.0-b.8

20 Mar 12:46
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What's Changed

  • fix: change redm_version ConVar flags for better visibility in a2s … by @wopox1337 in #95
  • Feature: bots weapons configuration by @wopox1337 in #99
  • fix: Give player weapon in only pistols mode by @wopox1337 in #101

Full Changelog: 1.0.0-b.7...1.0.0-b.8

Release 1.0.0-b.7

15 Feb 23:17
7f5e772
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What's Changed

  • redm command can't use FlagMan by @wopox1337 in #78
  • refactor(editor): refactor Editor_ConvertSpawns function by @wopox1337 in #80
  • refactor(spawn-manager): add spawn index show in menu by @wopox1337 in #83
  • feat(config): add mp_roundrespawn_time change for bot_quota changing fix by @wopox1337 in #86
  • Feature: ConVars flags extend by @wopox1337 in #88
  • FIX: check hull vacant on spawn choose by @wopox1337 in #91
  • fix: disable random weapons when player choose weapon from menu by @wopox1337 in #93
  • Feature: new command redm_dump_settings - show mode current settings by @wopox1337 in #89

Full Changelog: 1.0.0-b.6...1.0.0-b.7

Release 1.0.0-b.6

01 Dec 03:54
55d0372
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What's Changed

Fixes

  • FIX: ConfigReader better logging by @wopox1337 in #59
  • FIX: ReGameDLL & ReHLDS checks by @wopox1337 in #61
  • FIX: Spawn Manager permissions check and logging error by @wopox1337 in #67
  • FIX: don't show G notify in /guns menu if not enabled by @wopox1337 in #70
  • FIX: CI plugins %VERSION%

New reatures

  • init docs by @wopox1337 in #55
  • Added Simplified Chinese translation. by @HaoJun0823 in #56

Misc

  • Rework Modes array getting by @wopox1337 in #60

New Contributors

Full Changelog: 1.0.0-beta.5...1.0.0-b.6

Release 1.0.0-beta.5

07 Oct 16:31
8ed272c
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Release 1.0.0-beta.5 Pre-release
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What's Changed

New features

  • Implement Aim Barriers by @wopox1337 in #46
  • CVar redm_active can control state by @wopox1337 in #47

Fixes

  • FIX: #game_commencing message and restart round on redm_disable command by @wopox1337 in #31
  • FIX: reset render color on redm_disable by @wopox1337 in #32
  • FIX: CVars restoring after restart by @wopox1337 in #33
  • FIX: remove default silencer active by @wopox1337 in #34
  • FIX: spawn distance to enemy check by @wopox1337 in #37
  • FIX: don't show /modes vote menu when mode is forced by @wopox1337 in #41
  • FIX: give default weapons when not full equip set by @wopox1337 and @golukon in #42
  • FIX: give default items on aim_* maps by @wopox1337 in #50
  • FIX: Check killer by IsPlayerIndex() by @wopox1337 in #52

  • Add new CVar redm_block_drop_weapon by @wopox1337 in #44
  • Add new CVar: redm_mode_vote_extend_times by @wopox1337 in #38
  • Add new CVar: redm_open_equip_menu by @wopox1337 in #36
  • Add new CVar redm_open_equip_menu_by_g by @wopox1337 in #45
  • Modes enhance by @wopox1337 in #35

Misc

  • Save weapon ActiveSlot & state on victim kiled by @wopox1337 in #40
  • Add bound and descriptions for CVars by @wopox1337 in #39
  • Refactoring by @wopox1337 in #48

Full Changelog: 1.0.0-beta.4...1.0.0-beta.5

Release 1.0.0-beta.4

17 Aug 22:58
a96d989
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What's Changed

  • CI fixes by @wopox1337 in #11
  • Use boolean expressions to return bool instead of applying bool tag to expressions by @etojuice in #14
  • Fix typo by @etojuice in #13
  • FIX: getting changed mapName from GameDLL by @wopox1337 in #16
  • fix: redm_active CVar checks in modes manager and cvars_handler by @wopox1337 in #22
  • New CVars for ScreenFade and immunity effects by @wopox1337 in #25
  • fix: M4A1 Silencer display without delay by @wopox1337 in #27
  • fix: Reset current mode index on redm_disable by @wopox1337 in #28
  • fix: Add delay for round mode info by @wopox1337 in #29

New Contributors

Full Changelog: 1.0.0-beta.3...1.0.0-beta.4

Release 1.0.0-beta.3

28 May 14:59
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Release 1.0.0-beta.2

28 May 13:38
1ac6391
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What's Changed

  • New config format for modes by @wopox1337 in #3
  • Don't repeat current mode in random choose by @wopox1337 in #4
  • Add ML support for property name in modes for config by @wopox1337 in #5
  • Add Discord notifications by @wopox1337 in #7
  • Add base spawns by @wopox1337 in #8

Full Changelog: 1.0.0-beta.1...1.0.0-beta.2