Releases: ReGlacier/BMEdit
GL4.6 Render Preview
Ho-ho-ho, it's a new-old renderer!
In this release, the renderer has been completely reworked from scratch. It is designed to be significantly faster, but now requires at least OpenGL 4.6 Core Profile, bindless textures, and a large SSBO to accommodate full geometry batches. However, all these requirements are checked at startup.
Please test this release on AMD GPUs, Nvidia 1050 Ti, and other hardware. This update focuses solely on performance improvements—no rendering issues have been fixed yet. We still have some problems due to missing PrimId customization and object transformations (this part of the code needs to be completed). Additionally, there might be issues with glass, eyes, and scope materials (not sure why, but they seem to be broken).
Please report any issues on our Discord server!
v1.0 Alpha Release 2
Added support of dynamic objects rendering (full scene).
Use this release for your own risk.
Most game scripts are unfinished. Some things may crash (report me in Discord).
v1.0 Alpha Release
This release contains a lot of stuff from #11 but it could be unstable!
Use this release for your own risk.
Most game scripts are unfinished. Some things may crash (report me in Discord).
NOTICE: scripts folder not included in this release (because CI script not finished). Please, download folder scripts from https://github.com/ReGlacier/BMEdit/tree/dev/texture_editor/Assets/scripts and put it into folder with BMEdit.exe
v0.1 - First x-mas public release
Ho-ho-ho it's first public release of BMEdit tool.
What that tool can do:
- Reading of any level from Hitman Blood Money
- Editing properties of objects and export them into PRM file
- Preview list of geometry on scene (without preview/export, will be added soon).
The main purpose of this release is provide access to repository to community.
How to run: just unpack archive somewhere on your HDD and run BMEdit.exe