Skip to content

Commit

Permalink
january 2025 patch notes
Browse files Browse the repository at this point in the history
  • Loading branch information
BenLubar committed Dec 15, 2024
1 parent cdcad29 commit 8eec026
Show file tree
Hide file tree
Showing 11 changed files with 30 additions and 0 deletions.
30 changes: 30 additions & 0 deletions release_notes/20250101_english.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" ?>
<content><string id="body">It's 2025, and to start the year off we have a pile of community-requested fixes!

[list]
[*][i]Commanders searching for anomalous materials together may find them quicker.[/i]
[*]Added convar rd_chat_item_messages to opt out of messages about players obtaining items such as medals and crafting materials. (Suggested by Ax-now)
[*]Fixed commanders who opted into phase 2 but not phase 1 not being able to see certain informational UI elements in menus.

[*][b]Jacob's Rest: Deima Surface Bridge:[/b] Removed marine hints from an out of bounds area. (Reported by typical russian)
[*][b]Jacob's Rest: Deima Surface Bridge:[/b] Extended triggers on the bridge upwards to avoid players being able to accidentally jump jet over them and have infinite spawners never turn off. (Reported by WTF-8)
[*][b]Jacob's Rest: Deima Surface Bridge:[/b] Added an incorporeal ceiling in first and third person over the building where the first hack occurs.
[*][b]Jacob's Rest: Rydberg Reactor:[/b] Fixed missing rangers during the final holdout. (Reported by WTF-8)
[*][b]Jacob's Rest: Rydberg Reactor:[/b] Fixed a spot where marines could jump jet to their death. (Reported by WTF-8)
[*][b]Jacob's Rest: Rydberg Reactor:[/b] Extended escape area to the entire area beyond the last door. (Reported by typical russian)
[*][b]Reduction: Silent Station:[/b] Fixed missing aliens during the final holdout. (Reported by WTF-8)
[*][b]Reduction: Fallen City:[/b] Fixed a potential soft lock when skipping the skyscraper. (Reported by WTF-8)
[*][b]Reduction: Stowaway:[/b] Fixed the door opening sequence at the start of the mission being delayed if the door was not damaged. (Reported by WTF-8)
[*][b]Reduction: Inevitable Escalation:[/b] Fixed a spot where marines could die while watching the final cutscene. (Reported by WTF-8)
[*][b]Area9800: Landing Zone:[/b] Fixed the exit being accessible via jump jets before the door is open. (Reported by WTF-8)
[*][b]Area9800: Power Plant's Cooling Pump:[/b] Fixed the escape area not being treated as an escape area until all other objectives were completed.
[*][b]Lana's Escape: Lana's Vents:[/b] Fixed marine bots taking an unexpectedly long path. (Reported by WTF-8)
[*][b]Lana's Escape: Lana's Maintenance:[/b] Fixed an invisible wall with grenade collision at the northeast end of the map when the camera is rotated. (Reported by WTF-8)
[*][b]Operation Cleansweep: U.S.C. Medusa:[/b] Added protection against the doors of the main elevator getting stuck.
[*][b]BioGen Corporation: BioGen Labs:[/b] Fixed tech marine requirement not being properly removed after the last hack. (Reported by WTF-8)
[*][b]Research 7: Jericho Mines:[/b] Fixed hitbox for lava being too large. (Reported by WTF-8)
[*][b]Tilarus-5: Yanaurus Mine:[/b] Fixed an invisible wall with grenade collision. (Reported by WTF-8)
[*][b]Tilarus-5: Forgotten Factory[/b] Fixed a broken door suggesting players weld it. (Reported by WTF-8)
[*][b]Tilarus-5: SynTek Hospital[/b] Fixed a broken door suggesting players weld it. (Reported by WTF-8)
[/list]
</string><string id="subtitle"></string><string id="summary"></string><string id="title">AS:RD Update - January 1, 2025 "Scavenger"</string></content>
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.

0 comments on commit 8eec026

Please sign in to comment.