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options screen strings
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BenLubar committed Sep 19, 2023
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284 changes: 278 additions & 6 deletions resource/reactivedrop_brazilian.txt

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284 changes: 278 additions & 6 deletions resource/reactivedrop_czech.txt

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284 changes: 278 additions & 6 deletions resource/reactivedrop_danish.txt

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284 changes: 278 additions & 6 deletions resource/reactivedrop_dutch.txt

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157 changes: 154 additions & 3 deletions resource/reactivedrop_english.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1031,6 +1031,9 @@
"asw_player_invulnurable" "%s1 is now invulnurable"
"asw_suicide_male" "%s1 killed himself."
"asw_suicide_female" "%s1 killed herself."
"asw_suicide_robot" "%s1 killed itself."
// player-controlled alien
"asw_suicide_animal" "%s1 killed itself."
"asw_out_of_ammo" "%s1 is out of ammo."
"asw_comms" " Comms. "
"asw_comms_menu" "Comms. Menu"
Expand Down Expand Up @@ -3090,8 +3093,11 @@
"rd_revive_marine" "Hold to Revive Marine"
"rd_reviving_marine" "Reviving..."
"rd_revived_marine" "%s1 revived %s2."
"rd_suicide_female_revivable" "%s1 incapacitated herself."
"rd_suicide_male_revivable" "%s1 incapacitated himself."
"rd_suicide_female_revivable" "%s1 incapacitated herself."
"rd_suicide_robot_revivable" "%s1 incapacitated itself."
// player-controlled alien
"rd_suicide_animal_revivable" "%s1 incapacitated itself."
"rd_team_killed_revivable" "%s1 was incapacitated by %s2."
"rd_killed_revivable" "%s1 is incapacitated."
"rd_chat_marine_cap_reached_challenge" "Current challenge does not allow more than %s1 marines"
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"asw_weapon_cryo_cannon" "Cryo Cannon"
// This weapon is a reference to Deep Rock Galactic's weapon by the same name. The Cryo Cannon was added to Deep Rock Galactic in update 19.
// In-universe, DRG = Directed Refrigeration Gun. Bonus points if you can make that work with the acronym for Deep Rock Galactic in your language.
"asw_weaponl_cryo_cannon" "DRG19 Cryo Cannon"
"asw_weaponl_cryo_cannon" "TC19 DRG Cryo Cannon"
"asw_wdesc_cryo_cannon" "This Telic Corporation prototype was originally meant to be a tool to quickly freeze specimens for safe transport. The Directed Refrigeration Gun had two main problems: first, it was so large and heavy that it required an exosuit to operate. Second, the process of quickly freezing a specimen severely damaged it - or just made it angry. The freezing didn't last very long, and it usually ended with one of the participants shattered or torn to shreds."
"asw_weapon_cryo_cannon_altfire" "Barrel Spin-up"
"asw_weapon_cryo_cannon_attributes" "Flash-Freezes, Extinguishes Fires, Slow Movement"
Expand Down Expand Up @@ -4786,6 +4792,7 @@
"rd_ticker_stat_deaths_from_drones_today" "Drones tore %s1 marines to pieces today"
"rd_ticker_stat_deaths_from_grenades_today" "%s1 marines died today due to mishandling of explosive ordinance"

"rd_reporting_auto_preference" "Automatically report players I mute or vote for"
"rd_reporting_error_not_connected" "Cannot send a report while offline."
// shown when the game is asking Steam for a ticket that can be used to confirm the current player's identity to the reporting server.
// this message will be replaced very quickly while sending in a report unless something is wrong.
Expand All @@ -4805,7 +4812,8 @@

// these are tab names
"rd_settings_controls" "Controls"
"rd_settings_options" "Options"
"rd_settings_options_1" "Options 1"
"rd_settings_options_2" "Options 2"
"rd_settings_audio" "Audio"
"rd_settings_video" "Video"
"rd_settings_about" "About"
Expand All @@ -4827,6 +4835,149 @@
// radial menus
"rd_manage_custom_chat_wheels" "Manage Custom\nChat Wheels"

"rd_option_player_name_mode" "Squad Member Names"
"rd_option_player_name_mode_none" "None"
"rd_option_player_name_mode_none_hint" "Do not display any names below marines in your squad."
"rd_option_player_name_mode_player" "Player Only"
"rd_option_player_name_mode_player_hint" "Display only the player name below marines in your squad. Bot marines show the marine's name."
"rd_option_player_name_mode_marine" "Marine Only"
"rd_option_player_name_mode_marine_hint" "Display only the marine's name below marines in your squad."
"rd_option_player_name_mode_both" "Player and Marine"
"rd_option_player_name_mode_both_hint" "Display both the player name and the marine name below squad members."
"rd_option_player_chat_color" "Chat Color"
"rd_option_player_chat_color_hint" "Tint text chat by this color."
"rd_option_player_chat_names_use_colors" "Player Name Colors"
"rd_option_player_chat_names_use_colors_hint" "Color a player's name in text chat based on their position in the squad."
"rd_option_player_deathmatch_team_color_mode" "Deathmatch Team Colors"
"rd_option_player_deathmatch_team_color_mode_ally_enemy" "Ally / Enemy"
"rd_option_player_deathmatch_team_color_mode_ally_enemy_hint" "Tint allied marines dark green and enemy marines bright red."
"rd_option_player_deathmatch_team_color_mode_counter_strike" "Team-Based"
"rd_option_player_deathmatch_team_color_mode_counter_strike_hint" "Tint team alpha yellow and team beta blue."
"rd_option_player_deathmatch_draw_top_scoreboard" "Show Deathmatch Scores"
"rd_option_player_deathmatch_draw_top_scoreboard_hint" "Shows player avatars and current scores at the top of the screen in Deathmatch mode."
"rd_option_hints_fail_advice" "Mission Fail Advice"
"rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen."
"rd_option_hints_game_instructor" "Game Instructor"
"rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics."
"rd_reset_game_instructor_progress" "Reset Game Instructor"
// confirmation dialog box
"rd_reset_game_instructor_progress_title" "Reset Game Instructor?"
"rd_reset_game_instructor_progress_desc" "This will cause Game Instructor hints that were marked as learned to be shown again."
"rd_option_hints_deathmatch_respawn" "Deathmatch Spawn Hint"
"rd_option_hints_deathmatch_respawn_hint" "Show which button needs to be pressed to respawn in Deathmatch mode."
"rd_option_hints_swarmopedia_grid" "Swarmopedia Grid"
"rd_option_hints_swarmopedia_grid_hint" "Display a grid below Swarmopedia specimens for easier size comparisons."
// RD_AdvancedSettings_Misc_SwarmopediaUnits
// RD_AdvancedSettings_Misc_SwarmopediaUnits_Hammer
// RD_AdvancedSettings_Misc_SwarmopediaUnits_Metric
// RD_AdvancedSettings_Misc_SwarmopediaUnits_Imperial
"rd_option_hints_swarmopedia_units_hint" "Choose the measurement unit for distances and lengths in the Swarmopedia."
"rd_option_death_cam_takeover" "Cinematic Death Camera"
"rd_option_death_cam_takeover_hint" "If slow motion is enabled, causes the camera to revolve around a marine when they die."
"rd_option_death_cam_slowdown" "Slow Motion on Marine Death"
"rd_option_death_cam_slowdown_hint" "Only has an effect in lobbies you create. Determines whether a marine dying will cause a bullet time effect."
"rd_option_death_marine_gibs" "Marine Gibbing"
"rd_option_death_marine_gibs_hint" "Causes marines to explode into separate body parts (giblets) when killed by explosive or infestation based damage."
// RD_AdvancedSettings_Misc_WireHackClick
// RD_AdvancedSettings_Misc_WireHackClick_BothSame
// RD_AdvancedSettings_Misc_WireHackClick_RightRev
// RD_AdvancedSettings_Misc_WireHackClick_LeftRev
"rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked."
"rd_option_controls_sniper_swap_weapons" "Remember Scoped State"
"rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away."
"rd_option_controls_lock_mouse_to_window" "Lock Mouse to Window"
"rd_option_controls_lock_mouse_to_window_hint" "Prevent the mouse cursor from leaving the window when playing in windowed mode."
"rd_option_crosshair_marine_label_dist" "Health Bar Distance"
"rd_option_crosshair_marine_label_dist_hint" "Maximum distance between the crosshair and a marine for their health bar to be visible."
"rd_option_crosshair_marine_label_dist_unlimited" "Always"
"rd_option_crosshair_marine_label_dist_unlimited_hint" "Always show marine health bars in the world regardless of crosshair position."
// RD_AdvancedSettings_HUD_CrosshairStyle
// RD_AdvancedSettings_HUD_CrosshairStyle_Cross
"rd_option_crosshair_type_cross_hint" "A simple crosshair with a directional arrow."
// RD_AdvancedSettings_HUD_CrosshairStyle_Crescent
"rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally."
"rd_option_crosshair_size" "Crosshair Size"
"rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair."
// RD_AdvancedSettings_HUD_LaserSight
"rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line."
"rd_option_reload_auto" "Reload When Empty"
"rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button."
// RD_AdvancedSettings_Ammo_FastReloadUnderMarine
"rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD."
// RD_AdvancedSettings_Ammo_FastReloadUnderMarineWScale
"rd_option_reload_fast_wide_hint" "Controls the width of the fast reload bar under the marine."
// RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale
// RD_AdvancedSettings_Ammo_FastReloadUnderMarineHScale_SameAsW
"rd_option_reload_fast_tall_hint" "Controls the height of the fast reload bar under the marine."
"rd_option_damage_numbers" "Damage Numbers"
"rd_option_damage_numbers_disabled" "None"
"rd_option_damage_numbers_separate" "Separate"
"rd_option_damage_numbers_combined" "Combined"
"rd_option_damage_numbers_hint" "Show numbers indicating damage dealt to targets. \"Combined\" mode adds together damage on a single target, and \"Separate\" mode shows a new number for each hit."
"rd_option_strange_rank_up" "Item Rank Notifications"
"rd_option_strange_rank_up_disabled" "Hidden"
"rd_option_strange_rank_up_enabled" "Show All"
"rd_option_strange_rank_up_only_self" "Only My Items"
// This system is not currently in the game, but will be eventually.
// It looks similar to what is happening in the bottom left corner of this image:
// https://cdn.cloudflare.steamstatic.com/apps/dota2/images/plus/bg_relics.jpg
"rd_option_strange_rank_up_hint" "Shows an overhead notification when an item that counts stats ranks up."
"rd_option_speed_timer" "Speed Run Timer"
"rd_option_speed_timer_hint" "Displays a timer at the top of the screen with the current mission duration."
"rd_option_speed_timer_color" "Timer Color"
"rd_option_speed_timer_color_hint" "Determines the font color of the speed run timer."
"rd_option_speed_objectives" "Show Objective Timings"
"rd_option_speed_objectives_disabled" "None"
"rd_option_speed_objectives_in_console" "In Developer Console"
"rd_option_speed_objectives_in_chat" "In Chat"
"rd_option_speed_objectives_hint" "Writes a message with the amount of time taken to complete an objective. Useful for speed runners."
"rd_option_speed_auto_restart_mission" "Automatic Mission Retry"
"rd_option_speed_auto_restart_mission_hint" "Return to briefing automatically after a mission is failed."
"rd_option_leaderboard_private_stats" "Hide My Stats"
"rd_option_leaderboard_private_stats_hint" "Removes most of your lifetime mission stats from your public commander profile. Your experience level and promotion, as well as any equipped medals are still visible, and your entries are still visible on individual leaderboards."
"rd_option_leaderboard_send" "Upload Leaderboard Entries"
"rd_option_leaderboard_send_hint" "Share your fastest mission time to the Steam leaderboards when completing a mission. Changing this option does not affect scores that were already uploaded."
"rd_option_leaderboard_loading" "Show Leaderboards on Loading"
"rd_option_leaderboard_loading_hint" "Shows friends' leaderboard times for the current mission on the loading screen."
"rd_option_leaderboard_debrief" "Show Leaderboards in Debrief"
"rd_option_leaderboard_debrief_hint" "Shows friends' leaderboard times for the current mission during debriefing."
"rd_option_loading_mission_icons" "Loading Screen Icons"
"rd_option_loading_mission_icons_hint" "Shows an icon in the corner for the current mission on loading screens."
"rd_option_loading_mission_screens" "Mission-Specific Loading Screens"
"rd_option_loading_mission_screens_hint" "Allows missions to define custom loading screens. If the mission displays a custom loading screen, no icon will be shown."
"rd_option_loading_status_text" "Loading Status Text"
"rd_option_loading_status_text_hint" "Shows more detailed information about mission loading progress."
"rd_option_accessibility_tracer_tint_self" "Tint Own Tracers"
"rd_option_accessibility_tracer_tint_self_hint" "Adjusts the color of the tracers for bullets you fire."
"rd_option_accessibility_tracer_tint_other" "Tint Other Tracers"
"rd_option_accessibility_tracer_tint_other_hint" "Adjusts the color of the tracers for bullets fired by other players or bots."
// RD_AdvancedSettings_Misc_HighlightActiveCharacter
"rd_option_accessibility_highlight_active_character_hint" "Adds a glowing outline around the character you control."
// RD_AdvancedSettings_VisualEffects_ReduceMotion
"rd_option_accessibility_reduce_motion_hint" "Removes most animations from menus."
// RD_AdvancedSettings_VisualEffects_ScreenShake
// rd_video_effect_disabled
"rd_option_accessibility_camera_shake_disabled_hint" "Removes screen shake effects."
// RD_AdvancedSettings_VisualEffects_ScreenShake_Reduced
"rd_option_accessibility_camera_shake_reduced_hint" "Removes most screen shake effects, but leaves certain story-relevant screen shakes alone."
// rd_video_effect_enabled
"rd_option_accessibility_camera_shake_enabled_hint" "Leaves all screen shakes as they were designed."
"rd_option_accessibility_camera_shift" "Camera Shift"
"rd_option_accessibility_camera_shift_hint" "Moves the camera toward the mouse cursor in top-down view."
"rd_option_accessibility_minimap_clicks" "Interactive Minimap"
"rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap."
"rd_option_accessibility_move_relative_to_aim" "Tank Controls"
"rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button."
"rd_option_network_interpolation" "Network Interpolation"
"rd_option_network_interpolation_hint" "Controls how much the game smooths movement between network updates. Recommended to keep this as low as you can without causing visual artifacts."
"rd_option_network_rate" "Maximum Game Bandwidth"
"rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second."
"rd_option_network_allow_relay" "Steam Connection Relay"
"rd_option_network_allow_relay_disabled" "Disabled"
"rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration."
"rd_option_network_allow_relay_enabled" "Enabled"
"rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections."

"rd_video_level_low" "Low"
"rd_video_level_medium" "Medium"
"rd_video_level_high" "High"
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