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Merge pull request #1162 from jhh8/1101-more-patchnotes
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more 11-01 patch notes
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jhh8 authored Oct 25, 2023
2 parents b52b8d4 + 436d2f2 commit d2a91e2
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13 changes: 13 additions & 0 deletions release_notes/20231101_english.xml
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Expand Up @@ -18,6 +18,7 @@ A remastered version of the Reduction campaign is now available in the game.
[*][b]Grenade Launcher:[/b] Shots aimed far below the marine will now arc differently to avoid hitting the edge of the platform the marine is standing on.
[*]Aim-assisted weapons no longer target scanners.
[*]Marines can now safely roll through all bullets, even those fired by non-marines.
[*]Added a [b]cl_loadout_random[/b] console command. It randomises primary, secondary and extra weapons for you and your bot marines.
[/list]

[h2]Menus[/h2]
Expand All @@ -44,6 +45,18 @@ A remastered version of the Reduction campaign is now available in the game.
[*]Added rd_chainsaw_idle_sound for challenges that want to disable the chainsaw idle sound.
[*]Fixed certain mapper-placed Antlion Guards and Antlion Guardians not unlocking the Swarmopedia entry when killed.
[*]Fixed a pathfinding crash caused by incorrect initialization of info_node_link.
[*]Added a CollideWithMarines keyvalue to func_asw_fade. Main purpose is to preserve any out-of-bounds exploits used in speedruns.
[*]Added 3 new material proxies - LocalTime_Month, LocalTime_Day, LocalTime_Hour. Can be used to change the frame on an animated texture based on the viewer's local system time. Month values are from 0 to 11, days are from 0 to 30, hours are from 0 to 23. For example:
[code]UnlitGeneric {
$basetexture "example/animated_monthly_texture"
$frame 0

Proxies {
LocalTime_Month {
resultvar "$frame"
}
}
}[/code]
[/list]

[h2]Controller[/h2]
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13 changes: 13 additions & 0 deletions release_notes/20231101_german.xml
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Expand Up @@ -17,6 +17,7 @@ Eine überarbeitete Version des Feldzugs Reduktion ist jetzt im Spiel verfügbar
[*][b]Granatwerfer:[/b] Schüsse, die weit unter den Soldaten zielen, werden jetzt anders gebogen, damit sie nicht die Kante der Plattform treffen, auf der der Soldat steht.
[*]Zielgestützte Waffen zielen nicht mehr auf Scanner.
[*]Soldaten können jetzt sicher durch alle Kugeln rollen, auch durch die von Nicht-Soldaten abgefeuerten.
[*]Added a [b]cl_loadout_random[/b] console command. It randomises primary, secondary and extra weapons for you and your bot marines.
[/list]

[h2]Menüs[/h2]
Expand All @@ -43,6 +44,18 @@ Eine überarbeitete Version des Feldzugs Reduktion ist jetzt im Spiel verfügbar
[*]rd_chainsaw_idle_sound wurde für Herausforderungen hinzugefügt, bei denen der Kettensägenleerlaufsound deaktiviert werden soll.
[*]Bestimmte, vom Author platzierte Wächterwanzen und Hüterwanzen haben den Eintrag in der Swarmopedia nicht freigeschaltet, wenn sie getötet wurden.
[*]Ein Absturz bei der Pfadfindung, der durch eine falsche Initialisierung von info_node_link verursacht wurde, wurde behoben.
[*]Added a CollideWithMarines keyvalue to func_asw_fade. Main purpose is to preserve any out-of-bounds exploits used in speedruns.
[*]Added 3 new material proxies - LocalTime_Month, LocalTime_Day, LocalTime_Hour. Can be used to change the frame on an animated texture based on the viewer's local system time. Month values are from 0 to 11, days are from 0 to 30, hours are from 0 to 23. For example:
[code]UnlitGeneric {
$basetexture "example/animated_monthly_texture"
$frame 0

Proxies {
LocalTime_Month {
resultvar "$frame"
}
}
}[/code]
[/list]

[h2]Controller[/h2]
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13 changes: 13 additions & 0 deletions release_notes/20231101_italian.xml
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Expand Up @@ -17,6 +17,7 @@ Una versione rimasterizzata della campagna Reduction è ora disponibile nel gioc
[*][b]Lanciagranate:[/b] I colpi indirizzati molto al di sotto del soldato ora si inarcano in modo diverso per evitare di colpire il bordo della piattaforma su cui si trova il soldato.
[*]Le armi a puntamento assistito non mirano più agli scanner.
[*]I soldati possono ora evitare con sicurezza tutti i proiettili, anche quelli non sparati da soldati.
[*]Added a [b]cl_loadout_random[/b] console command. It randomises primary, secondary and extra weapons for you and your bot marines.
[/list]

[h2]Menu[/h2]
Expand All @@ -43,6 +44,18 @@ Una versione rimasterizzata della campagna Reduction è ora disponibile nel gioc
[*]Aggiunto rd_chainsaw_idle_sound per le sfide che vogliono disabilitare il suono idle della motosega.
[*]Corretto il problema di alcune Guardie Formicaleone e Guardiani Formicaleone posizionati dal mapper che non sbloccavano la voce nella Swarmopedia quando venivano uccisi.
[*]Corretto un arresto anomalo del pathfinding causato da un'inizializzazione errata di info_node_link.
[*]Added a CollideWithMarines keyvalue to func_asw_fade. Main purpose is to preserve any out-of-bounds exploits used in speedruns.
[*]Added 3 new material proxies - LocalTime_Month, LocalTime_Day, LocalTime_Hour. Can be used to change the frame on an animated texture based on the viewer's local system time. Month values are from 0 to 11, days are from 0 to 30, hours are from 0 to 23. For example:
[code]UnlitGeneric {
$basetexture "example/animated_monthly_texture"
$frame 0

Proxies {
LocalTime_Month {
resultvar "$frame"
}
}
}[/code]
[/list]

[h2]Controller[/h2]
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13 changes: 13 additions & 0 deletions release_notes/20231101_japanese.xml
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Expand Up @@ -17,6 +17,7 @@
[*][b]グレネードランチャー:[/b] 隊員よりとても低い場所を狙った際の軌道を変更し、今いる足場の端に当たらないようにした。
[*]エイム補助機能付きの武器がスキャナーを狙わないようになった。
[*]海兵隊以外が発射した武器の弾丸もローリングでくぐり抜けられるようになった。
[*]Added a [b]cl_loadout_random[/b] console command. It randomises primary, secondary and extra weapons for you and your bot marines.
[/list]

[h2]メニュー[/h2]
Expand All @@ -43,6 +44,18 @@
[*]チェーンソーの待機時の音を消したいチャレンジ用にrd_chainsaw_idle_soundを追加。
[*]特定のユーザー作成マップで配置されたアントライオンガードとアントライオンガーディアンを倒してもエイリアン図鑑でアンロックされなかったのを修正。
[*]info_node_linkが正しく初期化されないことにより経路探索がクラッシュを起こしていたのを修正。
[*]Added a CollideWithMarines keyvalue to func_asw_fade. Main purpose is to preserve any out-of-bounds exploits used in speedruns.
[*]Added 3 new material proxies - LocalTime_Month, LocalTime_Day, LocalTime_Hour. Can be used to change the frame on an animated texture based on the viewer's local system time. Month values are from 0 to 11, days are from 0 to 30, hours are from 0 to 23. For example:
[code]UnlitGeneric {
$basetexture "example/animated_monthly_texture"
$frame 0

Proxies {
LocalTime_Month {
resultvar "$frame"
}
}
}[/code]
[/list]

[h2]コントローラー[/h2]
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13 changes: 13 additions & 0 deletions release_notes/20231101_schinese.xml
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Expand Up @@ -17,6 +17,7 @@
[*]改进 [b]榴弹发射器:[/b] 向远低于士兵高度的位置发射榴弹时,引擎将调整其弹道以避免命中士兵所在平台的边缘。
[*]改进 自动瞄准武器不在瞄准扫描装置.
[*]改进 士兵现在可以通过翻滚来躲避包括非玩家单位发射的子弹在内的所有子弹。
[*]Added a [b]cl_loadout_random[/b] console command. It randomises primary, secondary and extra weapons for you and your bot marines.
[/list]

[h2]菜单[/h2]
Expand All @@ -43,6 +44,18 @@
[*]增加 rd_chainsaw_idle_sound 命令供希望禁用电锯空闲音效的挑战使用。
[*]修复 杀死某些由地图作者放置的蚁狮守卫/远古蚁狮守卫后无法解锁虫群百科的问题。
[*]修复 info_node_link错误初始化引发导路问题进而导致游戏崩溃的错误。
[*]Added a CollideWithMarines keyvalue to func_asw_fade. Main purpose is to preserve any out-of-bounds exploits used in speedruns.
[*]Added 3 new material proxies - LocalTime_Month, LocalTime_Day, LocalTime_Hour. Can be used to change the frame on an animated texture based on the viewer's local system time. Month values are from 0 to 11, days are from 0 to 30, hours are from 0 to 23. For example:
[code]UnlitGeneric {
$basetexture "example/animated_monthly_texture"
$frame 0

Proxies {
LocalTime_Month {
resultvar "$frame"
}
}
}[/code]
[/list]

[h2]控制器[/h2]
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