Stream Tool VII | The Scoreboard Awakens
Hoo boy, it really has been 8 months since the last release. I would really like to have these out more frequently, but I'm a busy man. I was lucky enough to have this October free of commissions/projects so I could finally work on this again! I had to actually cut this release by half of what I had planned, or else I wouldn't have release this year. Anyways, here's the changelog:
General
- Reworked animation system to use native animations instead of an external library (gsap).
- This should mean performance improvements. Many animation timings have been adjusted.
- Character animations will now wait for all player char images to load so everything animates at the same time.
- Added LoA 2 renders, Heat Wave Clairen, Pool Party Etalus, Steampunk Orcane and Absa, updated Forsburn's renders.
GUI
- Now uses files external to the executable itself, meaning that you can now modify the GUI the same way you would modify all the other scripts.
- Added new shortcuts to help you when developing:
- F5 to reload the GUI.
- F6 to open the web console. This will also unlock free window resize.
- Added an
Always on top
toggle in the settings. - Settings now save between sessions.
- Scrollbars now have some styling.
- You can now specify window
width
andheight
in a config file.- The GUI is now a bit more responsive to compensate.
- Finally added an icon to the linux executable.
- Updated Electron version (from 9 to 12.2.2).
- I have not updated to a newer version since up until today (v15), all newer ones have a very ugly image downscale filter that I was not able to fix.
VS Screen
- No longer stutters when loading images for the first time thanks to the animations rework. Issue #4
- No longer dies if the trail image can't be found.
Scoreboard
- Reworked Scoreboard, now adapted for a cornerless design.
- For this reason it is now strongly recommended to disable top HUD on the game's display settings.
- Simplified sponsor logo system. Just drop a logo into the
Logos
folder, then it will show up whenever a player has a tag like that image name. - Player texts will now animate towards the same direction when fading in and out. Idk it just looks cooler.
- Player colors have gone back to being png files, since its generally easier to edit a png rather than an svg.
Next release will probably happen around the same time RoA releases their next characters, so next year. I have some features I really want to add for next release, like extended player profiles (pronouns, twitter, etc.) and updating the character selector visuals. But I guess we will see then.
A new wiki page for customizing the GUI is now up! If you're interested, be sure to check that out.
And please, please, please, don't skip the setup instructions, be extra sure to have Refresh browser when scene becomes active
enabled on obs, and to turn off the in-game top HUD on RoA's display settings!