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Compiler

JasonJonesLASM edited this page Jun 28, 2021 · 5 revisions

To compile your asset changes to C# scripts, it is beneficial to do them all at once. Therefore if you open up the UVS Utilities Window, you will find a button that compiles all assets.

Compiler

All scripts are categorized under their appropriate folder in Assets/Bolt.Addons.Generated/Scripts/(ASSET TYPE).

All scripts are deleted and recreated each compilation. If you can ensure you won't name another asset title the same as another C# script with the same namespace, moving scripts out of the folder is harmless, and encouraged if you do not wish to maintain the assets.

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