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This project was done as a part of Hug61B taught by Josh Hug.

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Red-Hot-Chili-Coders/byow

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byow

This project was done as a final project for Hug61B taught by UC Berkeley's Josh Hug,

The main aim of this project was to design a world generation algorithm , put it in the context of a playable game and using software engineering principles for managing complexity that comes with working on large projects.

World generation is done by binary space partitioning.

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checkout out release for working .jar file!

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This project was done as a part of Hug61B taught by Josh Hug.

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