Fix PlayerNewSpawnPatch.cs to use player instead of trying to find by… #113
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name: Build Solution | |
on: [ push ] | |
jobs: | |
build: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Setup .NET SDK | |
uses: actions/setup-dotnet@v4 | |
with: | |
dotnet-version: "8.0.300" | |
- name: Download Template | |
run: | | |
mkdir Template | |
curl -o qic.tar.xz https://redbigz.com/lfs/TABG.VR.QuickInstallerContainer.tar.xz | |
tar -xf qic.tar.xz -C Template | |
- name: Download Assemblies | |
run: | | |
mkdir Managed | |
curl -o managed.tar.xz https://redbigz.com/lfs/TABG.VR.ManagedStripped.tar.xz | |
tar -xf managed.tar.xz -C Managed | |
mkdir GameReferences | |
cp Template/BepInEx/core/* GameReferences # works well enough | |
- name: Build TABGVR (Client) | |
run: dotnet build -c Release -p:TABGManaged=$(pwd)/Managed TABGVR/TABGVR.csproj | |
- name: Copy Binary to Client Template | |
run: cp ./TABGVR/bin/Release/netstandard2.1/TABGVR.dll Template/BepInEx/plugins | |
- name: Upload Client Artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: TABGVR | |
path: "./Template/*" | |
- name: Set up TABGVR.Server Build Environment | |
run: | | |
mkdir ManagedDS | |
curl https://redbigz.com/lfs/tabgds.tar | tar -x -C ManagedDS | |
- name: Build TABGVR.Server (CitrusLib) | |
run: dotnet build -c Release -p:TABGManaged=$(pwd)/ManagedDS -p:PluginTarget="Citrus" ./TABGVR.Server/TABGVR.Server.csproj | |
- name: Upload TABGVR.Server (CitrusLib) | |
uses: actions/upload-artifact@v4 | |
with: | |
name: TABGVR.Server (CitrusLib) | |
path: "./TABGVR.Server/bin/Release/netstandard2.1/TABGVR.Server.dll" | |
- name: Build TABGVR.Server (TASM) | |
run: dotnet build -c Release -p:TABGManaged=$(pwd)/ManagedDS -p:PluginTarget="TASM" ./TABGVR.Server/TABGVR.Server.csproj | |
- name: Upload TABGVR.Server (CitrusLib) | |
uses: actions/upload-artifact@v4 | |
with: | |
name: TABGVR.Server (TASM) | |
path: "./TABGVR.Server/bin/Release/netstandard2.1/TABGVR.Server.dll" |