21.05.2020
- edited the example mod to show all initialization phases
- added a try-catch structure in the logger, so that it would throw an error in case
Managed/Mods
folder was missing - included
Vanilla
andOutput/Mods
folders for less hassle on the users' part - other minor changes to folder structure
- currently checking how to use the in-game console for the log
- SetEnvVar troubles - mention it in the notes
Building the API is fairly straightforward.
- Clone this!
- Go to
%BlasphemousGameInstallPath%/Blasphemous_Data/Managed/
and copy it's contents to theVanilla
folder in this repository. - Open the solution in Visual Studio 2017 or Rider (You can also just use msbuild/xbuild) --RFD's note: check out the other options
- Set the build configuration to Debug and build. --RFD: that is the default configuration
- The patched assembly should be in
%RepoPath%/Output/
- Copy the files in this folder to
%BlasphemousGameInstallPath%/Blasphemous_Data/Managed/