Releases
V.1.10.6
V. 1.10.6 Update SDK to 1.12 and fixed some bugs
fix of RemainingDeliveryTime
. Trough positioning of GameTime
and DeliveryTime
in the shared memory, this value was never calculated. #66
To avoid broke other stuff that use this or the shared memory, the shared memory layout wasn't change
Before when setting the GameTime
the RemainingDeliveryTime
was set, but DeliveryTime
wasn't at that point.
Now we set GameTime
before and when DeliveryTime
is set we also set RemainingDeliveryTime
which also makes much more sense.
fix that the gameplay events are called before the data is updated. Now the data is updated and then events are called.
the amount
by the RefuelEvent
should now delivere better values (sometimes it was a tick behind, that shouldn't be the case anymore).
fix that JobCancelledEvent
is called when a profile is changed, but had an active job (seems to happen on the first profile change).
SDK Changes
Update to 1.12
only adds new fine cases to the FinedEvent
known issues
when changing the profile or truck an RefuelPayedEvent
can be called. I thought i fixed it, but i need to rethink how to
Shared Memory Changes
Because new fine values can be longer than before (instead of 16 Byte it is now 32 Byte) some values moved at the end of Zone 9.
ferry and train event values
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