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/obj/item/clothing/head/helmet/space/void/battlewizards | ||
name = "military green voidsuit helmet" | ||
desc = "An advanced helmet designed for work in special operations." | ||
icon = 'mods/_fd/fd_assets/icons/obj/clothing_head.dmi' | ||
item_icons = list( | ||
slot_head_str = 'mods/_fd/fd_assets/icons/onmob/clothing_head.dmi', | ||
slot_l_hand_str = 'icons/mob/onmob/items/lefthand_hats.dmi', | ||
slot_r_hand_str = 'icons/mob/onmob/items/righthand_hats.dmi', | ||
) | ||
icon_state = "rig0-battlemags" | ||
item_state = "rig0-battlemags" | ||
armor = list( | ||
melee = ARMOR_MELEE_RESISTANT, | ||
bullet = ARMOR_BALLISTIC_RESISTANT, | ||
laser = ARMOR_LASER_MAJOR, | ||
energy = ARMOR_ENERGY_MINOR, | ||
bomb = ARMOR_BOMB_PADDED, | ||
bio = ARMOR_BIO_SHIELDED, | ||
rad = ARMOR_RAD_SMALL | ||
) | ||
siemens_coefficient = 0.3 | ||
species_restricted = list(SPECIES_HUMAN,SPECIES_IPC) | ||
light_overlay = "explorer_light" | ||
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/obj/item/clothing/head/helmet/space/void/battlewizards/captain | ||
desc = "An advanced helmet designed for work in special operations. This one have more unique style." | ||
icon_state = "rig0-battlemagscaptain" | ||
item_state = "rig0-battlemagscaptain" | ||
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/obj/item/clothing/suit/space/void/battlewizards | ||
icon_state = "rig-battlemags" | ||
name = "military green voidsuit" | ||
desc = "An advanced suit that protects against injuries during special operations." | ||
item_state_slots = list( | ||
slot_l_hand_str = "syndicate-green-dark", | ||
slot_r_hand_str = "syndicate-green-dark", | ||
) | ||
icon = 'mods/_fd/fd_assets/icons/obj/clothing_suit.dmi' | ||
item_icons = list( | ||
slot_wear_suit_str = 'mods/_fd/fd_assets/icons/onmob/clothing_suit.dmi', | ||
slot_l_hand_str = 'icons/mob/onmob/items/lefthand_spacesuits.dmi', | ||
slot_r_hand_str = 'icons/mob/onmob/items/righthand_spacesuits.dmi', | ||
) | ||
w_class = ITEM_SIZE_LARGE //normally voidsuits are bulky but the merc voidsuit is 'advanced' or something | ||
armor = list( | ||
melee = ARMOR_MELEE_RESISTANT, | ||
bullet = ARMOR_BALLISTIC_RESISTANT, | ||
laser = ARMOR_LASER_MAJOR, | ||
energy = ARMOR_ENERGY_MINOR, | ||
bomb = ARMOR_BOMB_PADDED, | ||
bio = ARMOR_BIO_SHIELDED, | ||
rad = ARMOR_RAD_SMALL | ||
) | ||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) | ||
siemens_coefficient = 0.3 | ||
species_restricted = list(SPECIES_HUMAN,SPECIES_IPC) | ||
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/obj/item/clothing/suit/space/void/battlewizards/Initialize() | ||
. = ..() | ||
slowdown_per_slot[slot_wear_suit] = 1 | ||
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/obj/item/clothing/suit/space/void/battlewizards/captain | ||
desc = "An advanced suit that protects against injuries during special operations. This one have cool jacket." | ||
icon_state = "rig-battlemagscaptain" | ||
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/obj/item/clothing/suit/space/void/battlewizards/prepared | ||
helmet = /obj/item/clothing/head/helmet/space/void/battlewizards | ||
boots = /obj/item/clothing/shoes/magboots | ||
tank = /obj/item/tank/oxygen | ||
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/obj/item/clothing/suit/space/void/battlewizards/captain/prepared | ||
helmet = /obj/item/clothing/head/helmet/space/void/battlewizards/captain | ||
boots = /obj/item/clothing/shoes/magboots | ||
tank = /obj/item/tank/oxygen | ||
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/obj/machinery/suit_storage_unit/battlewizards | ||
name = "Military Voidsuit Storage Unit" | ||
suit = /obj/item/clothing/suit/space/void/battlewizards | ||
helmet = /obj/item/clothing/head/helmet/space/void/battlewizards | ||
boots = /obj/item/clothing/shoes/magboots | ||
tank = /obj/item/tank/oxygen | ||
mask = /obj/item/clothing/mask/breath | ||
islocked = FALSE | ||
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/obj/machinery/suit_storage_unit/battlewizards/captain | ||
name = "Military Sergeant Voidsuit Storage Unit" | ||
suit = /obj/item/clothing/suit/space/void/battlewizards/captain | ||
helmet = /obj/item/clothing/head/helmet/space/void/battlewizards/captain | ||
boots = /obj/item/clothing/shoes/magboots | ||
tank = /obj/item/tank/oxygen | ||
mask = /obj/item/clothing/mask/breath | ||
islocked = FALSE |