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Merge branch 'corecode-rewrite' of https://github.com/RepoStash/FD-Ne…
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XeroXOffice committed Jun 7, 2024
2 parents 79c8b9a + 2358ef3 commit afe791d
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Showing 57 changed files with 17,523 additions and 366,421 deletions.
380,429 changes: 14,449 additions & 365,980 deletions maps/sierra/z1-z5_sierra.dmm

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1 change: 1 addition & 0 deletions maps/torch_fd/fd_torch.dm
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#include "../../mods/legalese_language/_legalese.dme"
#include "../../mods/petting_zoo/_petting_zoo.dme"
// #include "../../mods/resomi/_resomi.dme"
// #include "../../mods/resomi_fd/_resomi.dme"
#include "../../mods/screentips/_screentips.dme"
#include "../../mods/tajara/_tajara.dme"
#include "../../mods/sauna_props/_sauna_props.dme"
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163 changes: 84 additions & 79 deletions maps/torch_fd/torch1_deck5.dmm

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20 changes: 11 additions & 9 deletions maps/torch_fd/torch2_deck4.dmm

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191 changes: 104 additions & 87 deletions maps/torch_fd/torch3_deck3.dmm

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50 changes: 27 additions & 23 deletions maps/torch_fd/torch4_deck2.dmm

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24 changes: 13 additions & 11 deletions maps/torch_fd/torch5_deck1.dmm

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484 changes: 252 additions & 232 deletions maps/torch_fd/torch6_bridge.dmm

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119 changes: 119 additions & 0 deletions mods/resomi_fd/README.md
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#### Список PRов:

- https://github.com/SierraBay/SierraBay12/pull/2054
<!--
Ссылки на PRы, связанные с модом:
- Создание
- Большие изменения
-->

<!-- Название мода. Не важно на русском или на английском. -->
## Резоми

ID мода: RESOMI
<!--
Название модпака прописными буквами, СОЕДИНЁННЫМИ_ПОДЧЁРКИВАНИЕМ,
которое ты будешь использовать для обозначения файлов.
-->

### Описание мода

Ря!
- Портирует расу резоми с Infinity.
<!--
Что он делает, что добавляет: что, куда, зачем и почему - всё здесь.
А также любая полезная информация.
-->

### Изменения *кор кода*

- `code/modules/client/preference_setup/loadout/lists/misc.dm`
- `/datum/gear/plush_toy/New()`
- `code/modules/organs/external/_external_icons.dm`
- `/obj/item/organ/external/on_update_icon()`
- `mods/resomi/code/overrides.dm`
- `/mob/living/carbon/human/get_pulse_as_number()`
- `code/modules/clothing/head/jobs.dm`
- `/obj/item/clothing/head/beret`
- `/obj/item/clothing/head/beret/Initialize()`
- `/obj/item/clothing/head/beret/equipped()`
- `code/modules/clothing/masks/miscellaneous.dm`
- `/obj/item/clothing/mask/bandana/equipped()`

<!--
Если вы редактировали какие-либо процедуры или переменные в кор коде,
они должны быть указаны здесь.
Нужно указать и файл, и процедуры/переменные.
Изменений нет - напиши "Отсутствуют"
-->

### Оверрайды

- `Отсутствуют`

<!--
Если ты добавлял новый модульный оверрайд, его нужно указать здесь.
Здесь указываются оверрайды в твоём моде и папке `_master_files`
Изменений нет - напиши "Отсутствуют"
-->

### Дефайны

- `code/__defines/~mods/~master_defines.dm`:
- `SPECIES_RESOMI`
- `LANGUAGE_RESOMI`
- `mods/resomi/code/datum/_defines.dm`:
- `CULTURE_RESOMI_EREMUS`
- `CULTURE_RESOMI_ASRANDA`
- `CULTURE_RESOMI_REFUGEE`
- `CULTURE_RESOMI_NEWGENERATION`
- `CULTURE_RESOMI_LOSTCOLONYRICH`
- `CULTURE_RESOMI_LOSTCOLONYPOOR`
- `CULTURE_RESOMI_SKRELL`
- `HOME_SYSTEM_RESOMI_BIRDCAGE`
- `HOME_SYSTEM_RESOMI_EREMUS`
- `HOME_SYSTEM_RESOMI_ASRANDA`
- `HOME_SYSTEM_RESOMI_SAVEEL`
- `HOME_SYSTEM_RESOMI_LOST_COLONY`
- `HOME_SYSTEM_RESOMI_REFUGEE_COLONY`
- `HOME_SYSTEM_RESOMI_HOMELESS`
- `HOME_SYSTEM_RESOMI_IMPER_COLONY`
- `HOME_SYSTEM_RESOMI_RESOBALAK`
- `RELIGION_RESOMI_CHOSEN`
- `RELIGION_RESOMI_EMPEROR`
- `RELIGION_RESOMI_MOUNTAIN`
- `RELIGION_RESOMI_SKIES`
<!--
Если требовалось добавить какие-либо дефайны, укажи файлы,
в которые ты их добавил, а также перечисли имена.
И то же самое, если ты используешь дефайны, определённые другим модом.
Не используешь - напиши "Отсутствуют"
-->

### Используемые файлы, не содержащиеся в модпаке

- `Отсутствуют`
<!--
Будь то немодульный файл или модульный файл, который не содержится в папке,
принадлежащей этому конкретному моду, он должен быть упомянут здесь.
Хорошими примерами являются иконки или звуки, которые используются одновременно
несколькими модулями, или что-либо подобное.
-->

### Авторы:

LordNest
SurEugene
Daeberdir
UEDHighCommand

При крайне необходимой моральной поддержке ксеномодераторов Imony и TheGrimArcadia
<!--
Здесь находится твой никнейм
Если работал совместно - никнеймы тех, кто помогал.
В случае порта чего-либо должна быть ссылка на источник.
-->
2 changes: 2 additions & 0 deletions mods/resomi_fd/_resomi.dm
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/singleton/modpack/resomi
name = "Resomi Content"
52 changes: 52 additions & 0 deletions mods/resomi_fd/_resomi.dme
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#ifndef MODPACK_RESOMI
#define MODPACK_RESOMI

#include "_resomi.dm"
#include "code/unit_tests.dm"
#include "code/body/abilities.dm"
#include "code/body/emotes.dm"
#include "code/body/organs.dm"
#include "code/clothing/void/rigs.dm"
#include "code/clothing/clothing.dm"
#include "code/clothing/glasses.dm"
#include "code/clothing/misc.dm"
#include "code/clothing/shoes.dm"
#include "code/clothing/suits.dm"
#include "code/clothing/under.dm"
#include "code/datum/_defines.dm"
#include "code/datum/body.dm"
#include "code/datum/gear.dm"
#include "code/datum/language.dm"
#include "code/datum/misc.dm"
#include "code/datum/resomi_culture.dm"
#include "code/datum/species.dm"

#endif
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
// END_FILE_DIR
// BEGIN_PREFERENCES
// END_PREFERENCES
// BEGIN_INCLUDE
#include "_resomi.dm"
#include "code\unit_tests.dm"
#include "code\body\abilities.dm"
#include "code\body\emotes.dm"
#include "code\body\organs.dm"
#include "code\clothing\clothing.dm"
#include "code\clothing\glasses.dm"
#include "code\clothing\misc.dm"
#include "code\clothing\shoes.dm"
#include "code\clothing\suits.dm"
#include "code\clothing\under.dm"
#include "code\clothing\void\rigs.dm"
#include "code\datum\_defines.dm"
#include "code\datum\body.dm"
#include "code\datum\gear.dm"
#include "code\datum\language.dm"
#include "code\datum\misc.dm"
#include "code\datum\resomi_culture.dm"
#include "code\datum\species.dm"
// END_INCLUDE
62 changes: 62 additions & 0 deletions mods/resomi_fd/code/body/abilities.dm
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/mob/living/proc/toggle_pass_table()
set category = "Abilities"
set name = "Toggle Agility" //Dunno a better name for this. You have to be pretty agile to hop over stuff!!!
set desc = "Allows you to start/stop hopping over things such as hydroponics trays, tables, and railings."
pass_flags ^= PASS_FLAG_TABLE //I dunno what this fancy ^= is but Aronai gave it to me.
to_chat(src, "You [pass_flags&PASS_FLAG_TABLE ? "will" : "will NOT"] move over tables/railings/trays!")


/mob/living/carbon/human/proc/resomi_sonar_ping()
set name = "Listen In"
set desc = "Allows you to listen in to movement and noises around you."
set category = "Abilities"

if(incapacitated())
to_chat(src, SPAN_WARNING("You need to recover before you can use this ability."))
return
if(is_deaf() || is_below_sound_pressure(get_turf(src)))
to_chat(src, SPAN_WARNING("You are for all intents and purposes currently deaf!"))
return
to_chat(src, SPAN_NOTICE("You take a moment to listen in to your environment..."))
if(do_after(src, delay = 5, do_flags = DO_DEFAULT & ~DO_USER_SAME_HAND))
var/heard_something = FALSE
for(var/mob/living/L in range(client.view, src))
var/turf/T = get_turf(L)
if(!T || L == src || L.stat == DEAD || is_below_sound_pressure(T))
continue
heard_something = TRUE
var/image/ping_image = image(icon = 'icons/effects/effects.dmi', icon_state = "sonar_ping", loc = src)
ping_image.plane = HUD_PLANE
ping_image.layer = UNDER_HUD_LAYER
ping_image.pixel_x = (T.x - src.x) * WORLD_ICON_SIZE
ping_image.pixel_y = (T.y - src.y) * WORLD_ICON_SIZE
image_to(src, ping_image)
addtimer(new Callback(src, PROC_REF(clear_sonar_effect), src.client, ping_image), 8)
var/feedback = list("There are noises of movement ")
var/direction = get_dir(src, L)
if(direction)
feedback += "towards the [dir2text(direction)], "
switch(get_dist(src, L) / client.view)
if(0 to 0.2)
feedback += "very close by."
if(0.2 to 0.4)
feedback += "close by."
if(0.4 to 0.6)
feedback += "some distance away."
if(0.6 to 0.8)
feedback += "further away."
else
feedback += "far away."
else // No need to check distance if they're standing right on-top of us
feedback += "right on top of you."
to_chat(src, SPAN_NOTICE(jointext(feedback,null)))
if(!heard_something)
to_chat(src, SPAN_NOTICE("You hear no movement but your own."))
else
to_chat(src, SPAN_NOTICE("You need to stand still while you listen."))


/mob/living/carbon/human/proc/clear_sonar_effect(client/C, image/I)
if(C && I)
C.images -= I
qdel(I)
51 changes: 51 additions & 0 deletions mods/resomi_fd/code/body/emotes.dm
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// RESOMI EMOTIONS

/singleton/emote/audible/chuckle/resomi
emote_sound = 'mods/resomi/sound/resomilaugh.ogg'
sounded_species = null

/singleton/emote/audible/cough/resomi
emote_sound = 'mods/resomi/sound/resomicough.ogg'
sounded_species = null

/singleton/emote/audible/laugh/resomi
emote_sound = 'mods/resomi/sound/resomilaugh.ogg'
sounded_species = null

/singleton/emote/audible/scream/resomi
emote_sound = 'mods/resomi/sound/resomiscream.ogg'
sounded_species = null

/singleton/emote/audible/sneeze/resomi
emote_sound = 'mods/resomi/sound/resomisneeze.ogg'
sounded_species = null

/singleton/emote/audible/peep/resomi
key = "peep"
emote_message_3p = "USER пищит"
emote_sound = 'mods/resomi/sound/peep.ogg'
sounded_species = null

/singleton/emote/audible/rustle/resomi
key = "rustle"
emote_message_3p = "USER шелестит крыльями"
emote_sound = 'mods/resomi/sound/rustle.ogg'
sounded_species = null

/singleton/emote/audible/trill/resomi
key = "trill"
emote_message_3p = "USER издаёт трель"
emote_sound = 'mods/resomi/sound/trill.ogg'
sounded_species = null

/singleton/emote/audible/warble/resomi
key = "warble"
emote_message_3p = "USER издаёт трель"
emote_sound = 'mods/resomi/sound/warble.ogg'
sounded_species = null

/singleton/emote/audible/wurble/resomi
key = "wurble"
emote_message_3p = "USER урчит"
emote_sound = 'mods/resomi/sound/wurble.ogg'
sounded_species = null
30 changes: 30 additions & 0 deletions mods/resomi_fd/code/body/organs.dm
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// //
//EXTERNAL RESOMI ORGANS//
// //

/obj/item/organ/external/foot/resomi
body_hair = "feathers"

/obj/item/organ/external/foot/right/resomi
body_hair = "feathers"

/obj/item/organ/external/hand/resomi
body_hair = "feathers"

/obj/item/organ/external/hand/right/resomi
body_hair = "feathers"

// //
//INTERNAL RESOMI ORGANS//
// //

/obj/item/organ/internal/kidneys/resomi
parent_organ = BP_CHEST

/obj/item/organ/internal/liver/resomi
parent_organ = BP_CHEST

/obj/item/organ/internal/eyes/resomi
icon = 'mods/resomi/icons/human_races/eyes.dmi'
eye_icon = 'mods/resomi/icons/human_races/eyes.dmi'
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