Releases: RezWaki/Sharp_Client
Releases · RezWaki/Sharp_Client
v13.0
v12.0
[REMOVED] NewHud temporarily suspended
[REMOVED] Spectator hud temporarily suspended
[ADDED] Reload status/indicator with r_drawviewmodel 0
[ADDED] Proper RawInput (READ rawinput.txt FOR INSTRUCTIONS!!!)
[FIXED] Autobhop & Slide now can be rebound to any key, like it should be,
+autobhop for Autobhop & +slide for Slide, e.g. bind "SPACE" "+autobhop"
[FIXED] Minor/major optimizations, moved all HUDs into each classes & more...
v11.0
[ADDED] AG's hud_timer
[FIXED] Buggy player counting in the scoreboard,
what was causing some of the crashes
[FIXED] Game-time management bug after intermission
[FIXED] Server-title bug in the scoreboard
[ADDED] Every cvar is now being saved after you exit the game
[ADDED] Clocks
[ADDED] Shot stats in intermission
v10.0
[ADDED] Weapon position control (offsets)
[ADDED] New crosshair mode (5 - sprite crosshair)
[ADDED] Spectator 1st person mode camera offset (height)
[ADDED] Removable stairs climbing smoothing effect
[FIXED] Spectator HUD minor bugs
[ADDED] New scoreboard (very raw now)
Other minor fixes, e.g. flashplayer time fix
Spectator HUD documentation see in "spechud.txt" file
v9.0
[ADDED] Spectator HUD with 2 modes, for more details read spechud.txt
[ADDED] Screen punch-effect when getting damage
[FIXED] cl_newhud 2 ammo hud's "0" problem fixed
About spectator HUD:
This spectator HUD represents 2 modes:
DUEL (1)
TEAMPLAY (2)
To use duel mode properly type a players ids you want spectate for into "cl_specplayers" command, e.g.: cl_specplayers "1 2"
To get player ids you have to type "status" in console, you will get this:
# name userid uniqueid frag time ping loss adr
# 1 "player3" 1 VALVE_ID_LOOPBACK 0 01:55 0 0
# 2 "player2" 2 VALVE_ID_LAN 0 01:44 43 0
# 3 "player1" 3 VALVE_ID_LAN 0 00:03 30
You need the "#" column, so for "player1" you have to use "3"
Note that you need to type in PLAYER IDs and NOT USERID, what's the difference?
Userid is here:
# 1 "player3" USERID VALVE_ID_LOOPBACK 0 01:55 0 0
Playerid is here:
# PLAYERID "player3" 1 VALVE_ID_LOOPBACK 0 01:55 0 0
By fact playerid is index number of player on server