Add the ability to silently use items #122
Merged
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Currently, UseItem writes out text, no matter what. This is undesirable if you want it to happen silently, for example if you're making an Overworld engine and need to equip items while loading a save point, or if you have a cutscene where you equip something.
Initially I was thinking of adding an Inventory.EquipItem function, but UseItem handles some equip code for some reason.
Additionally, I've updated the Encounter Skeleton to reflect the new silent mode, hopefully nudging battle creators to use it when necessary.
The documentation has been updated to reflect these changes.