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Cinecam improvements #3010
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Cinecam improvements #3010
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Could something be done to improve zooming in an out? I noticed that from the cinecam there is smooth, float based, FOV zooming in the dropdown menu. Something like that would be pretty nice to have in regular free cam. |
The rotation speed no longer depends on rendering resolution. The rotation is faster overall, horizontal rotation is a little faster than vertical rotation.
Dusting this off after a year. @danmackey It's sort of a convention in games to give FOV values integral. We have multiple presets - I'll create another PR to address this: Notes by DannyWerewolf on Discord: |
This is ready for testing again. Any smoothing will be dealt with in #3139 |
Renamed LOOKBACK to LOOK_BACK Changed toggle order: instead of resetting to front view first and then toggling the direction, the direction is toggled immediatelly and only a second press resets view to front. Note: LOOK_LEFT+LOOK_RIGHT have no default bindings because all numpad keys are taken.
The recently added "invert orbit camera" option doesn't appear to work correctly: 8mb.video-JrU-baNMRWEq.mp4Mouse look speed is also slower with this enabled. |
Changes:
CAMERA_LOOKBACK
which first resets view to front and then toggles back view.CAMERA_LOOK_BACK
,CAMERA_LOOK_LEFT
andCAMERA_LOOK_RIGHT
which first put you to angled look and only then reset back to front.Notes:
CAMERA_LOOK_LEFT
andCAMERA_LOOK_RIGHT
have no default bindings because all other camera controls are on numpad and all keys there are taken: 5=reset, 8/4/6/2=rotate, 1=lookback, 9/3 = zoom in/out, 7=FOV. I'd like to make it SHIFT+NUMPAD4/6, but that would conflict with ROTATE_LEFT/RIGHT which don't have EXPL tag.