🎮 Enabled character/actor collision in multiplayer. #3050
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This is an experimental spinoff from #3049. I felt inspired.
Since the collision works by "sticking" the character to the actor while in contact, I realized I could extend our existing driver-attachment logic to also handle this attachment.
It's glitchy right now, partly because the networked cab offset is always in world coordinates, so it causes sliding when the vehicle turns.