Devil Lived is a 2D mobile exploration and adventure video game heavily influenced by games like Hollow Knight or Dark Souls. It could be defined as a Metroidvania genre video game with mechanics and art in the style of Souls.
- Version: 2020.3.28f1
- Main mechanic in which you cannot save the game, and all progress will be affected if you die or exit the game (inspired by the video game Volgarr the Viking).
- Combat system in which you accumulate strength with each hit, so both the player and enemies are pushed and affected by this force. This mechanic is designed to prevent overcrowding and make it easier for the player to escape.
- Particle system for bonfires, configured to be affected by gravity and rise accordingly, with a low time-to-live (TTL) for better smoke dissipation.
- Classic RPG-style on-screen message system (creation of a fully reusable prefab for more convenient use if multiple messages need to be created in the game).
- Enemy count and health bar to keep track of how many enemy kills are needed to level up and to see the character's health level.
- FadeIn and FadeOut for smooth scene transitions.
- Roberto Navarro AKA devs1ko - Programming, art, and design - socials