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fix: re-adding hull color propose
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lhcavalcanti committed Dec 14, 2024
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5 changes: 5 additions & 0 deletions chapters/gamestructure.adoc
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Expand Up @@ -96,6 +96,11 @@ The <<Referee, referee>> asks the <<Robot Handler, robot handlers>> of the teams

However, if both teams prefer the same color, the referee assigns the colors by chance. In this case, the teams switch the colors after the first half of the match as well as after the first half of the overtime if applicable.

==== Choosing Hulls Colors
The <<Referee, referee>> asks the <<Robot Handler, robot handlers>> for their preferred hull color (dark or bright). If teams agree, the colors are used; otherwise, the referee assigns them by chance.

Robots must keep their assigned color throughout the game.

==== Choosing Side And Kick-Off
The <<Referee, referee>> tosses a coin with both <<Robot Handler, robot handlers>>. The winning team chooses the goal it will attack in the first half of the match. The other team takes the <<Kick-Off, kick-off>> to start the match.

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15 changes: 14 additions & 1 deletion chapters/robots.adoc
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Expand Up @@ -18,6 +18,19 @@ The <<Referee, referee>> has to force a team to remove a robot from the field if
==== Shape
A robot must fit inside a 0.18 meters wide and 0.15 meters high cylinder at any point in time. Additionally, the top of the robot must adhere to the standard pattern size and surface constraints.

==== Robot's Hull Color
To ensure clarity and effective identification during gameplay, the following rules apply to the coloring of robot hulls:

Bright and Dark Color Scheme:
* Each robot must include both a bright and a dark color in its design.
* These colors must cover at least 40% of the robot's maximum height (15 cm), equivalent to a minimum of 6 cm of vertical coverage.
* Teams must use the same color scheme throughout the entire game.

Coverage Requirements:
* The color coverage must be consistent and visible from all standard angles.
* The robot hull must not be reflective to avoid interfering with the vision system.
* Colors must adhere properly and remain durable to prevent dropping or peeling during the match. If the color cover drops, it will be penalized accordingly (see <<Tipping Over or Dropping Parts>>).

==== Dribbling Device
Dribbling devices that actively exert spin on the ball, which keep the ball in contact with the robot are permitted under certain conditions:

Expand Down Expand Up @@ -53,4 +66,4 @@ The type of wireless communication may also be restricted by the <<Local Organiz
NOTE: Bluetooth is not allowed since it cannot be fixed to frequency channels.

==== Autonomy
The robotic equipment has to be fully autonomous. Human operators are not permitted to enter any information to the system during a match, except in <<Overview, breaks>> or during a <<Timeouts,timeout>>. Disregarding this rule is considered <<Unsporting Behavior, unsporting behavior>>.
The robotic equipment has to be fully autonomous. Human operators are not permitted to enter any information to the system during a match, except in <<Overview, breaks>> or during a <<Timeouts,timeout>>. Disregarding this rule is considered <<Unsporting Behavior, unsporting behavior>>.

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