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Merge pull request #1875 from FruityGumGuiltyFruit/master
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Misc Grammar Fixes
Robosturm authored Jan 29, 2025

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2 parents 9cb63e8 + 1e6da4f commit e727b5a
Showing 5 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion resources/scripts/actions/ACTION_STEALTH.js
Original file line number Diff line number Diff line change
@@ -66,7 +66,7 @@ var Constructor = function()
};
this.getDescription = function()
{
return qsTr("<r>Stealths a unit and makes it invisible to all enemies. A stealthed unit is only visible when an enemy unit is adjacent. In addition, only direct-attack units can target a stealthed </r><div c='#00ff00'>air unit</div><r>. A </r><div c='#00ff00'>naval unit</div><r> can only be attacked by a direct-attack </r><div c='#00ff00'>naval unit</div><r>. In most cases stealthed units have a higher fuel consumption per turn, while beeing stealthed.</r>");
return qsTr("<r>Stealths a unit and makes it invisible to all enemies. A stealthed unit is only visible when an enemy unit is adjacent. In addition, only direct-attack units can target a stealthed </r><div c='#00ff00'>air unit</div><r>. A </r><div c='#00ff00'>naval unit</div><r> can only be attacked by a direct-attack </r><div c='#00ff00'>naval unit</div><r>. In most cases stealthed units have a higher fuel consumption per turn, while being stealthed.</r>");
};
}

2 changes: 1 addition & 1 deletion resources/scripts/cos/co_adam.js
Original file line number Diff line number Diff line change
@@ -379,7 +379,7 @@ var Constructor = function()
};
this.getCODescription = function(co)
{
return qsTr("Adam can take advantage of max luck rolls, but only if the enemy unit could be killed by one. However, his units lose even more firepower the less HP they have.");
return qsTr("Adam can take advantage of max luck rolls, but only if the enemy unit could be destroyed by one. However, his units lose even more firepower the less HP they have.");
};
this.getLongCODescription = function(co, map)
{
2 changes: 1 addition & 1 deletion resources/scripts/cos/co_alexis.js
Original file line number Diff line number Diff line change
@@ -438,7 +438,7 @@ var Constructor = function()
};
this.getCODescription = function(co)
{
return qsTr("Units heal at half the normal rate on owned properties, but will be able to heal while adjacent to them.");
return qsTr("Units heal at half the normal rate on owned properties, but are able to heal while adjacent to them.");
};
this.getLongCODescription = function(co, map)
{
2 changes: 1 addition & 1 deletion resources/scripts/cos/co_amy.js
Original file line number Diff line number Diff line change
@@ -336,7 +336,7 @@ var Constructor = function()
{
values = [CO_AMY.d2dMovementBonus, CO_AMY.d2dHoverCraftBoost];
}
var text = qsTr("\nGlobal Effect: \nHer hovercraft have +%0 movement and gain +%1% firepower.");
var text = qsTr("\nGlobal Effect: \nHer hovercraft have +%0 movement and gain +%1% firepower. ");
if (map === null ||
(map !== null && map.getGameRules().getCoGlobalD2D()))
{
2 changes: 1 addition & 1 deletion resources/scripts/cos/co_andy.js
Original file line number Diff line number Diff line change
@@ -255,7 +255,7 @@ var Constructor = function()
};
this.getLongCODescription = function(co, map)
{
var text = qsTr("\nSpecial Unit:\nRepair Tanks\n") +
var text = qsTr("\nSpecial Unit:\nRepair Tank\n") +
qsTr("\nGlobal Effect: \nNone.") +
qsTr("\n\nCO Zone Effect: \nAndy's units gain +%0% firepower and +%1% defence.");
text = replaceTextArgs(text, [CO_ANDY.d2dCoZoneOffBonus, CO_ANDY.d2dCoZoneDefBonus]);

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