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Beta Release 34
Robosturm edited this page Jan 7, 2024
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Get it here Beta-Release-34
Hotfix 34.5
- Fixed animations not getting queued correctly
- Fixed awbw map downloader not handling errors correctly
- removed blink effects from unit statistic views when the cop/scop of the player is active
- added option to change the cursor update frequency not smaller values in combination with moving the cursor during ai turns will slow down the ai. This always happens but with a a higher update rate you're essentially stealing computing time from the ai
- Reduced task priorities for less context switches which should improve the performance of the game
Hotfix 34.4
- Fixed some issues with palettes for terrains
- Fixed replays not working/leading to a crash
Hotfix 34.3
- Fixed campaign maps not starting correctly under certain situations
- Fixed a crash related to moving the cursor
- Fixed chaperon beeing unable to attack stealthed stealth fighters
- Fixed restarting the game after changing the mods didn't restart the game due to a crash
- Added downloading maps from awbw by copying the map id (This includes the units)
- Fixed a bug which made the ai not build units if it had a lot of funds
- Some performance improvement
Hotfix 34.2
- Fixed a crash related to moving the cursor while cleaning up or allocating memory in the background
- Fixed optimize player assigning wrong player ids and thus rendering a map useless. (E.g. when importing a map from awbw)
- Optimized some ui's and ui behaviour to be less laggy
Hotfix 34.1
- Fixed the zoom modifier value printing an error during startup if the value was set to maximum.
- Hopefully fixed at least improved audio issues with sounds creating a weird sound on the speakers + as far as i would say a crash created inside qt, related to said sound issue
- added damage information for neutral terrain/buildings to the unit info pages.
- Reworked memory management for more stability and less memory leaks (Hopefully none)
- Reworked map selection scrolling should be more convenient to use
- Added visible feedback to see the progress when building tempoary buildings
- Added option to view fire range of units and buildings in the map editor
- Added wiki pages for weather
- Added option to auto fit the zoom level to the current space available
- Added option to not mute the game if it isN't focused
- Added more mini co's and fixed the rotation of a couple of them
- You can now see the stats of several players in the right map info bar. (Amount depends on your screen resolution)
- Extracting resources from the game no adds the version of the game to the folder name
- AI now builds ooziums in certain situations
- Improved ordering of some actions in the action selection menu for some units
- Added option to rotate the the upper left quarter and lower right corner into the adjusting quarter
- Improved handling when placing the same terrain on the same tile
- Improved ai speed by adding more branch cutting
- Lobby no goes back to the main menu if the connection to the server was lost.
- upgraded to openssl 3.0 for security
- changed network protocalls to always use tls for more secure multiplayer connections
- added option to vote for a draw in multiplayer games
- added option to select custom zoom steps. Note: This may lead to imperfect rendering and this won't be fixed. Use this feature on your own risk
- Improved overall js speed handling which should make the game faster overall especially the ai
- Added option to upload and download maps. (Can be disabled in the server ini)
- Added option to download records from games played on the server (Requires recording enabled on the server)
- Records get deleted in a configurable intervall on the server
- Added option to view
- enhanced weather modding interface to affect specific units instead of all
- added option to delete a script variable
- AI no uses silos again
- Destroying meteros or plasma should no longer destroy palettes of that tule
- Resizing maps no longer cause weird tile glitches in the left and upper corner in the editor
- Changing tile styles around the map border no longer causes graphical glitches in the editor
- Custom Unit ranges e.g. royal tank buff area now disappears when the unit gets loaded.
- Fixed campaigns not working properly
- Fixed shiny effects not getting removed in certain situations no permanent power shiny anymore
- Fixed undo may unpromote co units in the editor
- Fixed default ai selecting for multiplayer games when loading them
- Fixed undo messing around with the current selected army
- Loading a savegame could remove the map script attached to a map leading you stuck in campaihns etc.
- Fixed a crash when placing the nest sprites at the bottom of the map. Dunno why you would do that
- Battle cruisers, frigates, gun bots now can attack buildings and terrains.
- Fixed some weird scrolling issues when writting text that didn't fit into the shown text box.
- Fixed missing undo/redo options to several editor operations
- Fixed missing unit icons in the editor when flipping/rotating the map
- Fixed stealthed builded units may be visible for a frame
- Fixed sniper isn't shown in the map statistics screen
- Fixed editor wasn't copying health of buildings/terrain
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