Add high poly to low poly map bakers #405
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This a high poly to low poly normal & world normal & depth map & AO baking PR. This is using bvh & raytracing.
How to use (UI is temporary):
BVH is generated only once per hp mesh & creates a cache file -> *.bvh_cache alongside original hp mesh so second bake should be almost instant. Remove this cache file, in case the source hp mesh changes.
Parameters used during hp -> lp normals baking are temporarily inside preferences -> bake window
Used parameters: