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Fix seams on tiled textures when using certain nodes #701

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BlueCube3310
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Changes the texture samplers' repeat properties to repeat by default to make them function the same way they did in previous versions. This fixes the seams that appear when using most processing nodes:

1.3 1.4a 1.4 PR
1_3 1_4 1_4PR

@RodZill4
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Hi! Can you please provide the test case? there's still a diffrerence between the 1.3 and 1.4 screenshots and I'd also like to understand this (plus see if there are more required changes for this problem).

@BlueCube3310
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BlueCube3310 commented Aug 18, 2024

Hi! Here's a very simple test case: repeat_test.zip

The file consists of a checkerboard node connected to HBAO. The output looks like this on different versions (most noticeable with a plane preview mesh):

1.4 alpha:
test

1.3:
test2

@BlueCube3310
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This can also be seen on many existing materials, such as https://www.materialmaker.org/material?id=998

A noticeable line appears in 1.4 alpha:

1.3:
k3

1.4:
k4

This may also fix #722

@BlueCube3310 BlueCube3310 changed the title Change the default texture sampling to repeat Fix seams on tiled textures when using certain nodes Nov 28, 2024
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2 participants