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Listen Events
ρMain edited this page Feb 27, 2018
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Simply use the following function. You can listen multiples events and apply a function as callback when they are fired.
- Callback prototype:
function(self, event, arg1, type, srcGuid, srcName, arg2, targetGuid, targetName, arg3, spellId, object, x, y, z);
-- Register an event list and associate a script(
function RegisterEvents(eventArray, filters, enabled, script);
RegisterEvents({PLAYER_TOTEM_UPDATE}, nil, true, -- true to enable the feature
function(_, _, _, _, _, srcName, _, _, _, _, _, player_unit, posx, posy, posz)
print("The player "..srcName.." spawned or destroyed a totem")
end
)