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Default config.yml
Emily edited this page Nov 14, 2020
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# __________ _________ __ __
# \______ \ ____ ______ ____ / _____// |______ ____ | | __ ___________
# | _// _ \/ ___// __ \ \_____ \\ __\__ \ _/ ___\| |/ // __ \_ __ \
# | | ( <_> )___ \\ ___/ / \| | / __ \\ \___| <\ ___/| | \/
# |____|_ /\____/____ >\___ >_______ /|__| (____ /\___ >__|_ \\___ >__|
# \/ \/ \/ \/ \/ \/ \/ \/
# The locale to use in the /locale folder
# Default: en_US
locale: en_US
# A list of worlds that the plugin is disabled in
disabled-worlds:
- disabled_world_name
# How often should we try to stack nearby entities?
# Higher values mean longer times between checks, but also less lag
# If you are having issues with TPS, increase this value
# Values are in ticks, do not set lower than 1
# Default: 20
stack-frequency: 20
# How often should we update stacked entity nametags?
# Default: 10
nametag-update-frequency: 10
# Global entity settings
# Changed values in entity_settings.yml will override these values
global-entity-settings:
# Should entity stacking be enabled at all?
# Default: true
stacking-enabled: true
# The minimum number of nearby entities required to form a stack
# Do not set this lower than 2
# Default: 2
min-stack-size: 2
# The maximum number of entities that can be in a single stack
# Default: 128
max-stack-size: 128
# How close do entities need to be to merge with each other?
# Default: 5
merge-radius: 5
# Should we merge all similar entities into a single stack per chunk?
# This setting overrides the above
# Default: false
merge-entire-chunk: false
# Should tags be displayed above stacks to show their amount and type?
# Default: true
display-tags: true
# Should tags be displayed if the stack only has one entity?
# Default: false
display-tags-single: false
# Do stacks need to be hovered over for their tags to be visible?
# Default: false
display-tags-hover: false
# Should the entity custom name be visible with the stack size?
# Default: true
display-tags-custom-name: true
# Should the entire stack of entities always be killed when the main entity dies?
# Default: false
kill-entire-stack-on-death: false
# Under what conditions should the entire stack be killed when the main entity dies?
# If kill-entire-stack-on-death is true, this setting will not be used
# Valid conditions can be found here:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
kill-entire-stack-on-death-conditions:
- FALL
# Should knockback be transferred to the next entity in the stack?
# Default: true
kill-transfer-velocity: true
# Should items be dropped for all entities when an entire stack is killed at once?
# Default: true
drop-accurate-items: true
# Should exp be dropped for all entities when an entire stack is killed at once?
# Default: true
drop-accurate-exp: true
# Should entity attributes (custom max health, custom damage, etc.) be saved in the stack data?
# Disabled by default, as it increases the database size to have this enabled
# Default: false
save-attributes: false
# Should newly stacked entities be put on the bottom of the stack?
# Default: false
stack-to-bottom: false
# Do entities need to be able to see each other to be able to stack?
# Setting this to true will prevent entities from stacking through walls
# Default: true
require-line-of-sight: true
# Should the entire stack of entities be transformed when the main entity is transformed?
# This applies to pigs getting struck by lightning, zombies drowning, etc
# Default: true
transform-entire-stack: true
# Do entities have to be on the ground in order to stack?
# This does not apply if the mobs can fly or live in the water
# Default: false
only-stack-on-ground: false
# Should we stack entities if they are in the water?
# This does not apply if the mobs can fly or live in the water
# Default: false
dont-stack-if-in-water: false
# Should we stack entities if they are leashed?
# You will still be able to leash stacks, it will just prevent them from stacking into other stacks
# This can cause some weird effects if disabled
# Default: true
dont-stack-if-leashed: true
# Should we stack entities if they are invulnerable?
# Default: true
dont-stack-if-invulnerable: true
# Should we avoid stacking entities with custom names?
# Default: false
dont-stack-custom-named: false
# Should flying mobs always be stacked downwards?
# This is useful for mob grinders
# Default: false
stack-flying-downwards: false
# Should we only stack entities spawned from spawners?
# Default: false
only-stack-from-spawners: false
# Should an entity death event be triggered for each mob in a stack?
# If you use custom drops plugins, make sure to enable this
# Note to developers: The death events are asynchronous
# Default: false
trigger-death-event-for-entire-stack-kill: false
# Global item settings
# Changed values in item_settings.yml will override these values
global-item-settings:
# Should item stacking be enabled at all?
# Default: true
stacking-enabled: true
# The maximum number of items that can be in a single stack
# Default: 1024
max-stack-size: 1024
# How close do items need to be to merge with each other?
# Default: 2.5
merge-radius: 2.5
# Should tags be displayed above stacks to show their amount and type?
# Default: true
display-tags: true
# Should tags be displayed if the stack only has one item?
# Default: false
display-tags-single: false
# Should items with custom names be shown on their tags?
# Default: true
display-custom-names: true
# Should the color of custom names be shown on their tags?
# Default: true
display-custom-names-color: true
# Should items with a custom name always display their tags?
# This mirrors vanilla behavior
# Default: true
display-custom-names-always: true
# Global block settings
# Changed values in block_settings.yml will override these values
global-block-settings:
# Should block stacking be enabled at all?
# Default: true
stacking-enabled: true
# The maximum number of blocks that can be in a single stack
# Default: 2048
max-stack-size: 2048
# Should tags be displayed above stacks to show their amount and type?
# Default: true
display-tags: true
# Should stacked blocks be protected from explosions?
# Default: true
explosion-protection: true
# If enabled, only the stack size will decrease from explosions, no items will be dropped
# Default: true
explosion-decrease-stack-size-only: true
# The percentage chance of blocks getting destroyed from an explosion (0-100)
# Default: 10.0
explosion-destroy-chance: 10.0
# The percentage of blocks in the stack that will be destroyed from an explosion
# If a stack of 10 blocks is exploded with a chance of 50.0, 5 blocks will be saved
# Default: 50.0
explosion-amount-percentage: 50.0
# The fixed amount of blocks in the stack to destroy
# If this is set to 1 or greater, overrides explosion-amount-percentage
# If a stack of 10 blocks is exploded with a fixed amount of 3, 7 blocks will be saved
# Default: -1
explosion-amount-fixed: -1
# Should blocks be dropped directly into the player's inventory when broken?
# Default: false
drop-to-inventory: false
# Should the entire stack be broken if the player is sneaking?
# Default: true
break-entire-stack-while-sneaking: true
# Should the entire stack be broken into individual blocks?
# Default: true
break-entire-stack-into-separate: true
# Should a GUI to edit the stack open when the player shift-right-clicks the stack?
# Default: true
gui-enabled: true
# What material should be used for the border of the GUI?
# If you want no border, set it to AIR
# Default: BLUE_STAINED_GLASS_PANE
gui-border-material: BLUE_STAINED_GLASS_PANE
# Global spawner settings
# Changed values in spawner_settings.yml will override these values
global-spawner-settings:
# Should spawner stacking be enabled at all?
# Default: true
stacking-enabled: true
# The maximum number of spawners that can be in a single stack
# Default: 32
max-stack-size: 32
# Should tags be displayed above stacks to show their amount and type?
# Default: true
display-tags: true
# Should tags be displayed if the stack only has one spawner?
# Default: false
display-tags-single: false
# Should mob AI be disabled for mobs spawned by spawners?
# If you enable this, it is highly recommended to enable global-entity-settings.save-attributes
# Enabling attribute saving will make sure all mob AIs get disabled properly
# Default: false
disable-mob-ai: false
# How many random blocks should we check to spawn a mob before giving up?
# Default: 50
max-failed-spawn-attempts: 50
# Should spawners turn off when powered by redstone?
# Default: false
deactivate-when-powered: false
# Should spawners be protected from explosions?
# Default: true
explosion-protection: true
# If enabled, only the stack size will decrease from explosions, no items will be dropped
# Default: true
explosion-decrease-stack-size-only: true
# The percentage chance of spawners getting destroyed from an explosion (0-100)
# Default: 10.0
explosion-destroy-chance: 10.0
# The percentage of spawners in the stack that will be destroyed from an explosion
# If a stack of 10 spawners is exploded with a chance of 50.0, 5 blocks will be saved
# Default: 50.0
explosion-amount-percentage: 50.0
# The fixed amount of spawners in the stack to destroy
# If this is set to 0 or greater, overrides explosion-amount-percentage
# If a stack of 10 spawners is exploded with a fixed amount of 3, 7 blocks will be saved
# Default: -1
explosion-amount-fixed: -1
# Should spawners be dropped directly into the player's inventory when broken?
# Default: false
drop-to-inventory: false
# Should the entire stack be broken if the player is sneaking?
# Default: true
break-entire-stack-while-sneaking: true
# Should the entire stack be broken into individual spawners?
# Default: false
break-entire-stack-into-separate: false
# Should silk touch be required to pick up spawners?
# Default: false
silk-touch-required: false
# The chance that spawners will be picked up with a silk touch tool
# Default: 100
silk-touch-chance: 100
# Should silk touch of level II or higher be guaranteed to pick up the spawner?
# Default: true
silk-touch-guarantee: true
# Should the permission rosestacker.silktouch be required
# to be able to pick up spawners with silk touch?
# Default: false
silk-touch-require-permission: false
# Should spawners be protected from being destroyed without silk touch?
# A message will be sent to the player explaining why it cannot be broken
# Default: false
silk-touch-protect: false
# Should the same number of spawn eggs as the spawner stack be required for conversion?
# Default: false
convert-require-same-amount: false
# How many mobs should spawn per stacked spawner?
# Default: 4
spawn-count-stack-size-multiplier: 4
# Should the amount of mobs spawned be randomized between the stack size and the max spawn amount?
# Default: true
spawn-count-stack-size-randomized: true
# The minimum number of ticks between spawn attempts
# Default: 200
spawn-delay-minimum: 200
# The maximum number of ticks between spawn attempts
# Default: 800
spawn-delay-maximum: 800
# If more than this number of entities are near the spawner, it will not spawn anything
# This only counts the individual mobs, and not the stack size
# Can be overridden for each spawner type using the max-nearby-entities:# spawn requirement
# Default: 6
spawn-max-nearby-entities: 6
# How close do players need to be to activate the spawner?
# Default: 16
spawn-player-activation-range: 16
# How far away can entities be spawned from the spawner?
# Default: 4
spawn-range: 4
# Should a GUI to view the spawner information open when the player shift-right-clicks the stack?
# Default: true
gui-enabled: true
# How often should the time before next spawn message be updated?
# Value is measured in ticks, do not go below 1
# Default: 2
gui-tick-update-rate: 2
# What material should be used for the border of the GUI?
# Default: GRAY_STAINED_GLASS_PANE
gui-border-material: GRAY_STAINED_GLASS_PANE
# What material should be used for the top right and bottom left corners of the GUI?
# Default: LIGHT_BLUE_STAINED_GLASS_PANE
gui-border-corner-material: LIGHT_BLUE_STAINED_GLASS_PANE
# What material should be used for the corner accents of the GUI?
# Default: BLUE_STAINED_GLASS_PANE
gui-border-accent-material: BLUE_STAINED_GLASS_PANE
# What material should the spawner stats icon be?
# Default: BOOK
gui-spawner-stats-material: BOOK
# What material should the central icon be?
# Default: SPAWNER
gui-central-material: SPAWNER
# What material should the valid spawn conditions icon be?
# Default: EMERALD_BLOCK
gui-valid-spawn-conditions-material: EMERALD_BLOCK
# What material should the invalid spawn conditions icon be?
# Default: REDSTONE_BLOCK
gui-invalid-spawn-conditions-material: REDSTONE_BLOCK
# Settings that apply to the tags above stacks
# These settings require their respective display-tags settings to be set to true to function
# These settings run at the same frequency as the stack-frequency setting
# If you are seeing impacts to server performance, consider disabling these settings
dynamic-tag-settings:
# Should entity tags be hidden when the player is a certain distance away?
# Note: This overrides global-entity-settings.display-tags-hover if enabled
# Default: true
entity-dynamic-tag-view-range-enabled: true
# Should item tags be hidden when the player is a certain distance away?
# Default: true
item-dynamic-tag-view-range-enabled: true
# Should block/spawner tags be hidden when the player is a certain distance away?
# Default: true
block-dynamic-tag-view-range-enabled: true
# How far away should a player be able to see entity tags?
# Default: 32
entity-dynamic-tag-view-range: 32
# How far away should a player be able to see item tags?
# Default: 32
item-dynamic-tag-view-range: 32
# How far away should a player be able to see block/spawner tags?
# Default: 32
block-dynamic-tag-view-range: 32
# Should entity tags be hidden if they are out of view?
# Default: true
entity-dynamic-tag-view-range-wall-detection-enabled: true
# Should item tags be hidden if they are out of view?
# Default: true
item-dynamic-tag-view-range-wall-detection-enabled: true
# Should block/spawner tags be hidden if they are out of view?
# Default: true
block-dynamic-tag-view-range-wall-detection-enabled: true
# Settings that apply to the item given from '/rs stacktool'
stack-tool-settings:
# The material of the stacking tool
# Default: STICK
material: STICK
# The name to display on the stacking tool
# Default: <g:#ed3737:#ffaf3e>Stacking Tool
name: <g:#ed3737:#ffaf3e>Stacking Tool
# The lore to display on the stacking tool
lore:
- '&bLeft Click:'
- '&7- &eSelect two mobs to test if they can stack together.'
- '&bShift Left Click:'
- '&7- &eView stack details, works on all stack types.'
- '&bRight Click:'
- '&7- &eToggle if a mob is stackable or not.'
- '&bShift Right Click:'
- '&7- &eMark an entire entity stack as unstackable.'
- '&7- &eThis will cause everything to unstack.'
- '&bWhile Held:'
- '&7- &eA particle will appear above nearby mobs.'
- '&7- &aGreen &emeans the mob can stack.'
- '&7- &cRed &emeans the mob can not stack.'
# Miscellaneous other settings for the plugin
misc-settings:
# If CoreProtect is installed, should we log stacked block/spawner break/placing?
# Default: true
coreprotect-logging-enabled: true
# If Clearlag is installed, should we clear stacked entities?
# Default: true
clearlag-clear-entities: true
# If Clearlag is installed, should we clear stacked items?
# Default: true
clearlag-clear-items: true
# Should single mobs be removed with `/rs clearall`?
# This will also affect the clearlag-clear-entities setting above
# Default: false
clearall-remove-single: false
# Settings for if you want to use MySQL for data management
mysql-settings:
# Enable MySQL
# If false, SQLite will be used instead
# Default: false
enabled: false
# MySQL Database Hostname
# Default:
hostname: ''
# MySQL Database Port
# Default: 3306
port: 3306
# MySQL Database Name
# Default:
database-name: ''
# MySQL Database User Name
# Default:
user-name: ''
# MySQL Database User Password
# Default:
user-password: ''
# If the database connection should use SSL
# You should enable this if your database supports SSL
# Default: false
use-ssl: false
# That's everything! You reached the end of the configuration.
# Enjoy the plugin!