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Render

ps:该项目创建于vs2015,请使用支持c++11的编译器编译

scratchapixel

进度

  • class Vector
  • class Matrix
  • class Color3
  • class Interpolation
  • class Camera

ray-tracing

Whitted-style ray-tracing

进度

  • Diffuse reflection
  • Specular reflectionRefraction:利用 Fresnel equation
  • Texture Mapping for sphere:利用球的极坐标计算uv坐标
  • camera space
  • Quasi Monte Carlo
    • jittering
    • no important sampling

待完成

  • Model Space
  • important sampling
  • 光泽反射
  • Polygon Mesh
  • Motion Blur
  • Defocus Blur

效果

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C++ implementation for Render

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