ps:该项目创建于vs2015,请使用支持c++11的编译器编译
- class Vector
- class Matrix
- class Color3
- class Interpolation
- class Camera
Whitted-style ray-tracing
- Diffuse reflection
- Specular reflection 和 Refraction:利用 Fresnel equation
- Texture Mapping for sphere:利用球的极坐标计算uv坐标
- camera space
- Quasi Monte Carlo
- jittering
- no important sampling
- Model Space
- important sampling
- 光泽反射
- Polygon Mesh
- Motion Blur
- Defocus Blur